Kettenkrad from ~Girls Last Tour~ 少女木卫二旅行号履带摩托车~ The final ver.
Dear user:
Welcome, to the final version of Girl’s Europa Trip. This word final doesn’t mean I won’t be fixing bugs or arrange some numbers in receiving your report, but a monument of what I have achieved these days. At the beginning, it is only a bare ship(or motor) with nothing but a delicate shell, much is lacked for our users to complete their journey in Europa. Now, with 2 version for main body, 3 trackers covering each roles of attack, transport, deepdiver besides scout(which is for version without a tracker), 1 Energy system which can offer you the ability to fight fierce abyss monsters if not without a price, 1 AI reacting to most of your actions and receiving your command, 1 short story of where it comes, I can proudly claim that I have made the best of it, drained every inch of the potential this underwater BICYCLE
concept have.
Anyway, let’s begin telling new captains what we have now, and old captains what more we can offer. Girl’s Europa Trip is a Sd.Kfz.2 half-track motorbike from a favored anime series, syojyou syomatsu ryokou(少女終末旅行)or Girl’s last tour. The story is about 2 girls having a long-long journey in a post-apocalypse world, driving a Sd.Kfz.2. This bike is not just a vehicle, but their mobile home, on which they live, laugh, tour, dinner, and maybe die, if you take the hint. But what if an accident, space transition or whatever it is take them to Europa? What would come to them? Although some kind civilians would be happy to keep them in their underwater city, administration having trouble with separatist terrorists and husk worshippers may not be that happy to say so to ladies with mysterious background like such. And what is going to be happen next? It shall be your role to consider.
Let’s begin introducing game play features with parameters of MAIN BODY. I hope you begin with it, since it is the only one with startup resources. And, introduce trackers shall influence one or two numbers.
-Scout class
-Dimension: 1 * 3 meters
-Horizontal speed: 32km/h or 65 km/h(with lever gear)
-Vertical speed: -15km/h upward, 23km/h downward
-Firepower: 1 headlight able to shoot laser and covers 45 decree and one assault rifle able to fire nuclear ray (How comes? I don’t know, maybe the accident? lol)
-Recommended crew: 1-2(2 players may offer doubled happiness)
-Power system: 8000kw/h battery (you won’t seek a nuc reactor from a tiny motorbike, right?)
-Maneuver tips: (mostly in a safe in game)
I put 2 set of diving suits in safe so you don’t have to steal one. It won’t be too hard for you to wear it on before being crashed by water pressure.
Oxygen shaft is charged and able to recharge oxygen bottles you put in. Enough for 2 or more crew to use.
In order to improve its performance in one way or another, or make up some shortcoming, I made 3 trackers, each from 1930s, same historical period of Sd.Kfz.2. Maybe they came to Europa in the same accident taking our girls here? Who knows. Lol.
For transport class:
Sd.Anh.1, a small freight tracker often showing up in pair of our motorbike in history. It is the smallest, cheapest and lightest of our 3 trackers. Buying it shall add some freight carrying ability to our motor, so you can make some easy money through early stage of campaign.
For attack class:
Pak 36, 37mm anti-tank gun made by German, also paired with our motorbike in WW II. Although it’s armor piercing ability wasn’t enough for late stage of war, maybe it still can deal with Europa creatures.
Buying it shall add a stern railgun to cover your back, effective for hit and run strategy and give you a nuclear option. It won’t slow your motor too much also.
For deepdiver class
Airstream torpedo, an RV tracker form early days of historic American RV maker Airstream. It is truly a mobile home, enough for 2 girl’s daily life in many ways. Buying this shall add most things you would possibly need in late stage of this game. Nuclear reactor, diving suit locker, medical and common manufactor, deconstructor, oxygen generator, bed, closet, even a place for gardening.
All these trackers are made drone connecting the main part with a lever, so you can remove them if there is a need. They will keep vertical speed 0 when disconnected.
Let’s talk about some LESS common functions. As I tell you this bike came to Europa in an Accident. And accident means possibility in many ways. Energy of the warp space changed this bike a lot. An AI of the bike itself was created, or maybe, awaken. Not only will she react to most of your action, telling you if you are in trouble, or turn into periscope mode, stop where she is and search for dumb ass master who was thrown away from the bike, but also can she draw electricity from battery and change it into a form above electricity. By the way, it is her you should thanks to for turning mere headlight into laser strike and rifle into laser gun. We have a total of 3 energy spending functions, each bonded on 3 buttons of navigation terminal.
First, as we mentioned many times above, laser cannon fire.
Second, space transition. Spending a little bit more than a half of your energy, this function can make your bike travel a long distance in a blink and with a pack of light and thunder. You can change the distance and direction by drag the red point.
Third, into high maneuverability mode. Same as space transition, but a lot of smoothier. In this mode you can accelerate your ship from 0km/h to full speed in less than 2 second, vice versa. In case you would rush into something in this mode, our AI will monitor everything around and auto-brake before your close contact with a wall
Be aware, although she will decline your command when energy is not enough to complete some action, you may still able to drain all energies dry. In this case, she will have to temporally prone the motor and use all possibility to make up for your deed. Hope you won’t have to face true terror of Europa water in this situation.
There is also some verbal command you can give her. I put them in a log in game, too.
That’s all thank you for reading this much and, Bon Voyage.