Legendary Diversity (Dark elves)

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Author: WRLegion

Last revision: 14 Jul, 2021 at 17:21 UTC

File size: 281.6 KB

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Description:
Introduction

Have you ever wondered why all your legendary lords are leading (more or less) the same army?
Have you ever wondered why Lokhir Fellheart’s corsairs are worse than those led by some random "Krakenclaw" Lord?
The dark elves have 26 units in their roster, but only a few of them are actually being used in the late-game, making late-game battles really boring. This mod aims to change that.

What does this mod do?

While there are already great mods out there that make people use different army compositions, most of them punishes or outright forbids player from spamming out certain units. This mod takes a different approach. Upon reaching level 10, 20 and 30, your LL will be given a trait that improves certain units in his/her army. This will hopefully encourage players to use thematic army composition for LLs. The script runs for both player and AI, so confederated LLs will come with the correct stage of their trait unlocked and AI will benefit from it.

Anti-Grind Mechanic

Leveling every single LL to level 30 is quite some grind, in order to help with that, an anti-grind mechanic has been added. Once ANY of the dark elf LL (controlled by you or an AI) reaches a specified level, the final stage for ALL LL will be unlocked.
This feature can be configured using Mod Configuration Tool: Reborn. You can choose to deactivate it or change the triggering level. The default value (if you do not use MCT) is: Anti-Grind activated and triggers at level 30.
I do not know what will happen if you change the setting in the middle of a campaign, a fresh start is recommended if you change the setting.

Details

Follow the link below to find out what effect each stage of a trait has and the new abilities added in this mod, I recommend reading the description before playing with this mod:
Click Me[github.com]

About Balance

In order to keep this section short:

Armies provided by this Mod should be equally strong as a Shadowdart Shade Stack. As long as they are not more powerful than a Shadowdart Shade Stack, I do not consider them game-breaking or OP.

Compatibility

This mod should be compatible with any other mod.

This mod is save-game compatible.

Credit

Thank you @EvilVictor and @darthdud0 for great ideas that improved the mod.

Thank you for reading and I hope you enjoy this mod

If you have any suggestions or feedback, just let me know. But please be polite and constructive.