[WOTC] Kinetic Utility Items

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Author: Fastrean

Last revision: 11 Jun, 2022 at 13:30 UTC

File size: 32.95 MB

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Description:
[WOTC] Kinetic Utility Items

This Mod adds 4 New Utility Items to the game.

[Features]

Push Up Kinetic Vests

There are 4 different Push Up Kinetic Vests

All Vests can be build at Proving Ground when complete research project "HybridMaterials" and "MagnetizedWeapons".

  • Push Up Kinetic Vest [Lite]
    Has Abilities: Personal Protection Energy Field, Push Up, Kinetic Snap, Kinetic Levitated
  • Push Up Kinetic Vest [Mate]
    Has Abilities: Personal Protection Energy Field, Push Up, Kinetic Protection Field, Kinetic Containment Field
  • Push Up Kinetic Vest [Pro]
    Has Abilities: Personal Protection Energy Field, Push Up, Kinetic Eruption, Kinetic Detonation
  • Push Up Kinetic Vest [Max]
    Has All Abilities above


Push Up Kinetic Vests Abilities

  • Personal Protection Energy Field
    Passive Ability – Gain Maximum 5 Energy shields to Solider. Energy Shield can be regenerate via doing push up.
  • Push Up
    Activate Ability – Solider do Push up to Generate 1 Energy Shield, also granting Cover Defense and Dodge Defense bonus. Consuming all remain action points.
  • Kinetic Snap
    Activate Ability – Pull Target Unit toward to the solider. Cooldown 2 truns.
  • Kinetic Eruption
    Activate Ability – AOE Attack, Dealing minimum 1 Damage to all units nearby, base on the distance to solider, the closer unit have high chance to get knock back, stun or daze. Consuming all Energy Shields.
  • Kinetic Detonation
    Activate Ability – Detonation target’s Energy Shields to cause explosion. Dealing minimum 1 Damage to target. Consuming all Energy Shields.
  • Kinetic Protection Field
    Activate Ability – Granting Maximum 5 Energy Shields to all nearby allies for 4 turns. Consuming all Energy Shields.
  • Kinetic Containment Field
    Activate Ability – Stun target unit to preventing them from making a move, also granting large amount of Energy Shields to the target unit to absorb incoming damages. Consuming all Energy Shields.
  • Kinetic Levitated
    Activate Ability – Lift up non large size Target, target cannot move or take any actions, and are easier to hit. Continunes dealing 1 damage to target in the levitation duration. Slam target to the ground and dealing minimum 2 Damages at end of Levitation duration. Consuming all Energy Shields.


Push Up Grenade
This Grenade can be build when complete research project "ADVENT Officer Autopsy" and "Experimental Grenade".
This Grenade forcing Advent Units to do push up for 2turns.


Kinetic Levitation Proximity Mine
This Proximity Mine can be build when complete research project "Magnetized Weapons" and "Experimental Grenade".
This Proximity Mine can levitates any small size unit within affect range, removing their cover bonuses for 1 turn. Slam the lifted unit to the ground to deal minimum 1 damages at end of the Levitation.


Kinetic Levitation Rounds
This Rounds can be build when complete research project "Magnetized Weapons" and "Experimental Ammos".
This Rounds can levitates small size unit to removes any cover bonuses for 1 turn. Slam the lifted unit to the ground to deal minimum 1 damages at end of the Levitation.


Vest and Rounds can be set only build once or unlimited at XComPushUpVestData.ini file.

bBuildPushUpVestLiteRepeatable=true
bBuildPushUpVestMateRepeatable=true
bBuildPushUpVestProRepeatable=true
bBuildPushUpVestMaxRepeatable=true
bKineticLevitationRoundsOneTimeBuild=false