FCP RadWorld
In the aftermath of a nuclear holocaust, the remaining survivors found shelter in a complex cave network connecting most of the planet.
Go check out the Discord!
NOTE: A new save is needed to work properly. It is NOT recommended to remove this mod already being used in a save. According to multiple reports, CE partially works, a patch will be worked on soon. A roof over a pawn will NOT protect them from radiation, this is not a bug, this is intentional. If you wish to live in an irradiated biome, you will have to utilize the rad collector / nanotech purifier.
RadWorld aims to create a more challenging environment by making many changes to the core game.
- All of the vanilla biomes are now permanently irradiated making them inhospitable without proper supplies.
- 6 new cavern biomes have been added in which 4 of them are safe from radiation.
- Practically all vanilla wild animals have been removed, only way to acquire them is through caravan trading.
- Pawns can now get mutations if they are exposed to radiation for long periods.
- Caravans will get radiation when traveling through irradiated tiles.
- Adds multiple gas masks and hazard suits for protection against radiation.
- Gas masks needs a new filter every 48 hours.
- Multiple new factions such as vault natives and mutants.
- New Quests
- Radiation Resistance
- Extra Arm
- Extra Leg
- Deformed Eyes
- Deformed Lung
- Dead Nerves
- Enlarged Stomach
- Reduced Stomach
- Irradiated Blood
- Irradiated Brain
- Enlarged Ears
- Deformed Mouth
- Radiation Burn Scar
- Enlarged Muscle
- Weakened Muscle
- Scaly Skin
Want to see more Fallout mods be made and to support us? Heres a link!
[ko-fi.com]
Coder – Taranchuk
Artists – SirLalaPyon, DanDMan68
Declinedkilr(for the amazing mod and allowing us to update and maintain it!