Improved Conquest Penalties
COMPATABLE WITH ALL MODS.
Conquest penalties have been improved to add a little more common sense. Also you can now loot without taking slaves if that is the policy you choose.
This isn’t the age of freedom of speech, this isn’t the age of peaceful demonstrations. This is the age of troops crushing rebellious populaces, peace through the elimination of trouble makers.
If you agree then this will suit you.
Conquest method / Provincial Instability / Public order penalty (Next turn only)
New:
Occupy / -10 / -10
Occupy / -5 / -10 (Same culture)
Loot / -20 /-25
Sack / -10 / -15
Raze / -5 / -25
Liberate / 0 / +25
Vanilla:
Occupy / -10 / -25
Occupy / -8 / -25 (Same culture)
Loot / -20 / -50
Sack / -15 / -25
Raze / -5 / -50
Liberate / 0 / +5
Why?
## Occupy: You have peacefully occupied, sparing civilians but warning them of the punishment of rebellion.
## Loot: You have abducted or killed a large degree of the population, they are angry; but there aren’t as many as there were.
## Sack: Now you have the choice to loot without taking slaves. Sack, then Occupy straight after. This balances to give the same penalty of Loot, giving you more control over how you reign.
## Raze: What population? What’s left is too terrified to resist
## Liberate: I think people would be more than +5 happy if they were granted their independence.