Livestock Gone Wild!

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Author: Azure Fang

Last revision: 23 Jul, 2019 at 03:39 UTC

File size: 123.9 KB

On Steam Workshop

Description:

No, not that kind of wild.

With this mod, all vanilla livestock have a chance to spawn in the wild. They can be safely ignored, or they can be relocated with a Relocator, giving an option for populating a farm beyond buying tons of eggs.

Livestock may be found in the following primary biomes:
Hen: Garden, Forest, Savannah
Mooshi: Garden, Forest, Savannah
Fluffalo: Snow, Tundra, Jungle
Ice Fluffalo: Tundra, Snow
Fire Fluffalo: Scorched, Desert
Poison Fluffalo: Jungle, Alien
Electric Fluffalo: Desert, Alien
Robot Hen: Scorched, Desert

As with most spawn mods, planets generated before subscribing to this mod will not spawn farm animals. Deleting the planet files (or deleting your entire universe, naturally) will be enough to allow fresh spawns.

This mod is not unsubscribe safe!
In order to get the animals to spawn without persistence (and thus without eventually flooding planets with unkillable livestock) and without repacking the assets as new monsters, new spawn groups had to be assigned. Any relocated animals will work fine after unsubscribing, but any planets of the listed biomes generated after subscribing will crash after unsubscribing. Deleting affected planets will reset their spawn tables and allow them to function normally, though you will lose any changes to those planets.