HeliosXXL-RE-6.4/5.3CPU

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Author: MemepasmalXX

Last revision: 13 Jun, 2022 at 19:06 UTC

File size: 259.07 KB

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Description:

(CV CPU Tier 4+, Class 18, Unlock Level 25)

Primary roles: storage, hangar, shield, warp, farm, Reforged Eden Only

Hello (sorry for the translation deepl)
For those who do not know the helios yet, I invite you to discover it on the page of its creator the Great The very Great JRandal.
Sorry O Great JRandal for this affront, this tinkering, I hope you will forgive me ….
LCDs are modifications from sulusdacors LCD Library, so a big thanks to him for his amazing work! Thank you to all who build and make this game live

The HeliosXXL reaches 6.4 CPU in full version or 5.3 CPU without the Thruster bay in Hangar and the Generator v2 of the tech room .2 Ramp are provided to move the hoovers of level.Increase CPU
I needed a pentaxid farm so here it is.

The planned modules are :
– 6 Module HeliosXXL farm up (26 Hydroponics greenhouses, 81 Hydroponics units ,6X320K storage, self-sufficient)
– 8 Module HeliosXXL farm down (26 Hydroponic greenhouses, 81 Hydroponics units ,6X320K storage,energy self-sufficient)
– 1 Module HeliosXXL Production (9 Const Advance , 1 Small Const , 1 Deconstructor , 10 Food processor, 8 Container controller 320)
– 1 Module HeliosXXL Storage (14 Container controller 320, 22 Large Container, energy self-sufficient)
– 3 Module HeliosXXL HGD1 (Drill , Tool Turret)

Do not forget that the HeliosXXL remains a Helios and consequently all the modules envisaged for the Helios also work for him

I started the season with the heliosXXL 2.1CPU, to test it as a public server. It was equipped with 8 farme module, 1 production module, 1 storage module and 1 HDG1 module with all the production vaults filled and half of the storage vaults filled. The limits were reached with this power for the maneuverability, the warp was not a problem. When a 180 degree takes between 30 seconds and a minute for me it’s not playable anymore….It’s up to you to make your ship evolve according to your needs.
I tested the ship with all the modules (19) and half of the containers full of pentaxid, it works perfectly, but do not forget that you pilot a bus not a fighter plane…It is planned to warp from star to star but not to stroll or there are people .
If the LCD of the fusion reactor do not move then the loop has not started, go to the logic signals and remove the motion sensor Fusion 1 on the signal DelaiFusion1, put 0, exit the menu and start again by putting the motion sensor fusion 1 in the signal DelaiFusion1.
Some of you have seen this ship and have asked me to publish it, it was not planned, but I’m running to participate in the community and the pleasure of all, I hope you enjoy, have fun, good game.

MemepasmaLXX MPM

PS: If you see an error or a problem do not hesitate to report it to me I will correct the blueprint, the ship is big with a lot of logical signals and I manipulated a lot of block so necessarily there will be errors …. thank you in advance

Warp drive
2 Container
1 Container controller 320000
1 Container controller(ammo) 320000
1 Advanced constructor
2 Small constructor
1 Food processor
1 repair station
2 Missile turret
2 Retractable missile turret
4 Retractable minigun turret
5 Minigun turret
3 Flak turret
1 Detector
1 T2 shield

RESOURCES
Iron ingot 150030
Titanium rods 143490
Silicon ingot 23067
Copper ingot 25539
Carbon substrate 44808
Cobalt ingot 12192
Neodymium ingot 17456
Sathium ingot 2585
Wood planks 108
Erestrum ingot 11770
Zasconium 11770
Elemental Pentaxid 96
Large optronic bridge 56
Latge optronic matrix 20
Platinum ingot 50
Reactor core 1
Radiation Shielding 24
Superconductor 32
Heat exchanger 36

TIME
Production time: 35h24m