Game Rules – NASA

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Author: SkiRich

Last revision: 11 Sep, 2021 at 20:57 UTC (1)

File size: 794.62 KB

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Description:
Game Rules – NASA

v1.4.1 Sept 11th, 2021

Picard Patch Compatible

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The NASA Game rules introduce two new rules to choose from during Pre-Mission Setup.

NASA Farming Rule

NASA’s Farming prefabs and technology to boost colonist food.
Contains

  • Includes NASA Crops
  • All Hydroponics Production Boosted 50% if you build 2 or more.
  • 1 Water Tank, 2 Moisture Vaporators,
  • 1 MOXIE, 1 Oxygen Tank
  • 2 Living Quarters, 1 Basic Dome
  • 2 Battery Fuel Cells
  • 6 Stirling Generators
  • Farming Tech, 1 Farm, 1 Hydroponic Farm
NASA Prefabs Rule

NASA’s Checklist for prefabs taken to Mars to start a colony on the right footing.
Contains

  • 1 Fuel Factory, 1 Sensor Tower, 1 Drone Hub
  • 4 Recharge Stations, 1 Concrete Extractor
  • 1 Water Tank, 2 Moisture Vaporators,
  • 1 MOXIE, 1 Oxygen Tank
  • 2 Living Quarters, 1 Basic Dome
  • 2 Battery Fuel Cells, 4 Lg Solar Panel, 1 Wind Turbine
  • 6 Stirling Generators
  • Farming Tech, 1 Farm

NASA Crops Details
  • These NASA engineered crops provide better overall food output per sol.
  • NASA Crops improve the health, sanity or morale of colonist when eaten.
  • Effects of the crops are limited to the parent dome they are grown in. (Game Limitation)
  • NASA crops available immediately when playing the NASA Farming Rule.

    Hydroponic Crops
    Green Tea – Yield: 2.5 per 1 sols, creates oxygen, improves morale 10%
    Herbs – Yield: 2.5 per 1 sol, creates oxygen, improves sanity 10%
    Spinach – Yield: 6 per 2 sols, creates oxygen, improves health 10%
    Tomatoes – Yield: 10 per 3 sols, 2nd crop grows faster**, requires more water, improves health 10%

    Farm Crops
    Carrots – Yield: 25 per 3 Sols, Improves soil 10%, improves health 10%, requires 40+ soil quality
    Coffee – Yield: 40 per 4 Sols. Improves morale 10%, requires 40+ soil quality
    Peanuts – Yield: 80 per 6 sols, Depleats soil -10%, improves sanity 10%, requires 40+ soil quality
    Rye Crop – Yield: 15 per 4/2 Sols**. Will improve soil rapidly. Adds oxygen.
    Sweet Potatoes – Yield: 150 per 8 sols, Depleats soil -20%, improves health 10%, requires 50+ soil quality

    ** Rye Crop and Tomatoes must be played consecutively in two farm slots for rapid effect.
    2nd crop going forward will be twice as fast to mature.
    Effect lasts until a different crop is grown in a slot.
    Perfect for that Curetatoe crop recovery. (Wildfire)

    Bonus – Bioluminescent Algae Crop – Read all about it here, its included with this mod.
    Bioluminescent Algae

    If you find this Mod Handy, please vote up!

    Please check out some of my other work:
    SkiRich’s Mod Collection

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Revisions:

Old revisions of this mod are available below. Click the link to download.