Game Rules – NASA
v1.4.1 Sept 11th, 2021
Picard Patch Compatible
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The NASA Game rules introduce two new rules to choose from during Pre-Mission Setup.
NASA’s Farming prefabs and technology to boost colonist food.
Contains
- Includes NASA Crops
- All Hydroponics Production Boosted 50% if you build 2 or more.
- 1 Water Tank, 2 Moisture Vaporators,
- 1 MOXIE, 1 Oxygen Tank
- 2 Living Quarters, 1 Basic Dome
- 2 Battery Fuel Cells
- 6 Stirling Generators
- Farming Tech, 1 Farm, 1 Hydroponic Farm
NASA’s Checklist for prefabs taken to Mars to start a colony on the right footing.
Contains
- 1 Fuel Factory, 1 Sensor Tower, 1 Drone Hub
- 4 Recharge Stations, 1 Concrete Extractor
- 1 Water Tank, 2 Moisture Vaporators,
- 1 MOXIE, 1 Oxygen Tank
- 2 Living Quarters, 1 Basic Dome
- 2 Battery Fuel Cells, 4 Lg Solar Panel, 1 Wind Turbine
- 6 Stirling Generators
- Farming Tech, 1 Farm
- These NASA engineered crops provide better overall food output per sol.
- NASA Crops improve the health, sanity or morale of colonist when eaten.
- Effects of the crops are limited to the parent dome they are grown in. (Game Limitation)
- NASA crops available immediately when playing the NASA Farming Rule.
Hydroponic Crops
Green Tea – Yield: 2.5 per 1 sols, creates oxygen, improves morale 10%
Herbs – Yield: 2.5 per 1 sol, creates oxygen, improves sanity 10%
Spinach – Yield: 6 per 2 sols, creates oxygen, improves health 10%
Tomatoes – Yield: 10 per 3 sols, 2nd crop grows faster**, requires more water, improves health 10%Farm Crops
Carrots – Yield: 25 per 3 Sols, Improves soil 10%, improves health 10%, requires 40+ soil quality
Coffee – Yield: 40 per 4 Sols. Improves morale 10%, requires 40+ soil quality
Peanuts – Yield: 80 per 6 sols, Depleats soil -10%, improves sanity 10%, requires 40+ soil quality
Rye Crop – Yield: 15 per 4/2 Sols**. Will improve soil rapidly. Adds oxygen.
Sweet Potatoes – Yield: 150 per 8 sols, Depleats soil -20%, improves health 10%, requires 50+ soil quality** Rye Crop and Tomatoes must be played consecutively in two farm slots for rapid effect.
2nd crop going forward will be twice as fast to mature.
Effect lasts until a different crop is grown in a slot.
Perfect for that Curetatoe crop recovery. (Wildfire)Bonus – Bioluminescent Algae Crop – Read all about it here, its included with this mod.
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Revisions:
Old revisions of this mod are available below. Click the link to download.