[WOTC] Multiple Sitreps 2.0: Guaranteed & Categories

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Authors: NightNinja54, RealityMachina

Last revision: 28 Sep, 2020 at 16:37 UTC (4)

File size: 242.69 KB

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Description:

Commander, we have reports that activity in the field appears to have increased. Tell our soldiers to come prepared.
-Bradford

Multiple Sitreps: Guaranteed

This mod offers the guaranteed appearance of multiple Sitreps for all mission types throughout a campaign.

Many great mods offer unique sitrep experiences that may never be seen due to luck of the draw from the Sitrep pool. This mod aims to remedy this.

Enhancements

Each mission will have multiple Sitreps. By default, 3 Sitreps will attempt to be pulled for every mission type. All base XCOM2 sitreps and all subscribed sitrep mods will be included for use.

2.0 Features

The mod is fully customizable for the following features. I recommend using the Config-Companion to store your setup.

  • Categories
    Sitreps can be categorized that are similiar, or different, in nature. The game will pull from these categories as customized to your preference. This will lead to greatly diversified encounters.
  • Category Chances
    Individual categories can be customized with likelihood of appearance; desired percentage fully customizable.
  • Category Amounts
    Individual categories can be customized to pull single or multiple sitreps; desired number fully customizable.
  • Categories Available
    The total number of categories available has been increased to 10.
  • Uncategorized Sitreps
    Sitreps that are not included in a specific category can still be included for play. You may fully customize if uncategorized sitreps will be included, as well as how many total and the chance of occurring.
  • Groups
    Similiar to a sub-category. For example, two of your categories may be ‘Enemy Type’ and ‘Raider Faction’. If you use mods like ‘Cerberus: Forces and ‘Cerberus: Raider Faction’, there is potential for Cerberus enemies to show up and fight themselves. If you don’t want that, you can include them in their own ‘Cerberus Group’. The mod will check if a Cerberus sitrep is already in play, and only take one of these sitreps for improved immersion.
  • Groups Available
    The total number of groups available is 10.
  • Improved Logging
    If you’re ever curious how the game decided which sitreps are in play with this mod, your xcom log file will fully detail the decision process based on your configuration.

Additional Details

This will seamlessly integrate into a current or new campaign.

The number of sitreps, chance of sitreps occuring, and applicable mission types are all fully customizable in the config file XComGame.ini.

Additionally, included sitreps can be adjusted via the config file XComGameData.ini.

Notes and FAQ

Some sitreps will not manifest together; this is expected. For example, a shared sitrep like a raider faction, allied faction, or enemy encounter type changer will only bring one of these sitreps types into play if multiple are rolled. I recommend using the 2.0 categories feature to address this.

Full Credits
  • RealityMachina: Development of Original Sitrep Mods and Code
  • NightNinja54: Additional development for multiple sitreps and categories
  • RedDobe: Code recommendations for more appropriate sitrep rolls

Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.