[WOTC] Multiple Sitreps 2.0: Guaranteed & Categories
Commander, we have reports that activity in the field appears to have increased. Tell our soldiers to come prepared.
-Bradford
This mod offers the guaranteed appearance of multiple Sitreps for all mission types throughout a campaign.
Many great mods offer unique sitrep experiences that may never be seen due to luck of the draw from the Sitrep pool. This mod aims to remedy this.
Each mission will have multiple Sitreps. By default, 3 Sitreps will attempt to be pulled for every mission type. All base XCOM2 sitreps and all subscribed sitrep mods will be included for use.
The mod is fully customizable for the following features. I recommend using the Config-Companion to store your setup.
- Categories
Sitreps can be categorized that are similiar, or different, in nature. The game will pull from these categories as customized to your preference. This will lead to greatly diversified encounters. - Category Chances
Individual categories can be customized with likelihood of appearance; desired percentage fully customizable. - Category Amounts
Individual categories can be customized to pull single or multiple sitreps; desired number fully customizable. - Categories Available
The total number of categories available has been increased to 10. - Uncategorized Sitreps
Sitreps that are not included in a specific category can still be included for play. You may fully customize if uncategorized sitreps will be included, as well as how many total and the chance of occurring. - Groups
Similiar to a sub-category. For example, two of your categories may be ‘Enemy Type’ and ‘Raider Faction’. If you use mods like ‘Cerberus: Forces and ‘Cerberus: Raider Faction’, there is potential for Cerberus enemies to show up and fight themselves. If you don’t want that, you can include them in their own ‘Cerberus Group’. The mod will check if a Cerberus sitrep is already in play, and only take one of these sitreps for improved immersion. - Groups Available
The total number of groups available is 10. - Improved Logging
If you’re ever curious how the game decided which sitreps are in play with this mod, your xcom log file will fully detail the decision process based on your configuration.
This will seamlessly integrate into a current or new campaign.
The number of sitreps, chance of sitreps occuring, and applicable mission types are all fully customizable in the config file XComGame.ini.
Additionally, included sitreps can be adjusted via the config file XComGameData.ini.
Some sitreps will not manifest together; this is expected. For example, a shared sitrep like a raider faction, allied faction, or enemy encounter type changer will only bring one of these sitreps types into play if multiple are rolled. I recommend using the 2.0 categories feature to address this.
- RealityMachina: Development of Original Sitrep Mods and Code
- NightNinja54: Additional development for multiple sitreps and categories
- RedDobe: Code recommendations for more appropriate sitrep rolls
Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!
- Enemy Collection – Introduces new enemies to combat against.
- Sitrep Collection – Introduces new mission encounters to fight in.
- Weaponry Collection – Introduces new sets of weapon types to outfit your troops with.
- Classes Collection – Introduces new classes for your troops to train as.
- Advent & Alien Overhaul Collection – Introduces replacements for Advent and Alien units with new enemy models.