FBI Open Up Door
Auto opens doors and gates while running/sprinting — now featuring a **custom kick animation**, endurance mechanics, and an optional “breach shove” to push zombies back.
I made this mod for my own benefit on my personal server… maintenance is not guaranteed.
Features
- Auto-opens doors and multi-tile gates while running and/or sprinting.
- Respects vanilla rules: barricades, keys/padlocks, obstructions (won’t bypass locks).
- Optional auto-close (only closes doors/gates opened by this mod). WARN: Not recommended for Multiplayer due to potential desync.
- Custom Breach Animation – Build 42 only: Your character now physically kicks/bashes the door open while moving. (MP Synced: other players see you kick the door).
- Note: I am not a professional animator. If the animation looks odd or causes issues, you can disable it in Sandbox Options.
- Stats & XP – Build 42 only: Breaching now costs a small amount of Endurance (scales with Fitness) and grants Fitness XP.
- Breach shove (optional) – Build 42 only: when the mod opens a door/gate, it can push nearby zombies and sometimes knock them down.
Sandbox Options
- AutoCloseDoor – enable/disable auto-close for mod-opened doors/gates. (default: Off)
- WhileRunning – enable/disable auto-open while running. (default: On)
- WhileSprinting – enable/disable auto-open while sprinting. (default: On)
Animation & Stats (Build 42)- EnableAnimation – Enable/Disable the custom kick animation. (default: On)
- BreachCost – Base endurance lost per breach. (default: 0.01)
- FitnessReducesCost – If enabled, higher Fitness reduces endurance cost. (default: On)
- FitnessXPGain – XP gained in Fitness per breach. (default: 2.5)
Shove Physics (Build 42)- ShoveNearbyZombies – enable/disable breach shove when opening. (default: On)
- ShoveRange – shove radius (tiles). (default: 1.8 | range: 0.0–10.0)
- ShoveAngle – shove cone angle (degrees). (default: 120.0)
- KnockdownChance – chance (%) to knock down. (default: 35)
- EnablePropagation – enable/disable shove wave propagation. (default: On)
- PropagationDepth – how many tiles forward the wave can continue. (default: 2)
- PropagationStrength – chance (%) for the wave to affect next zombie. (default: 60)
Change Notes (simplified)
- Added Custom Breach Animation (MP Compatible).
- Added Endurance Cost and Fitness XP mechanics.
- Build 42: Added optional breach shove (directional + configurable propagation).
- Refactored auto-close and improved multi-tile gate handling.
Compatibility
- Build 42 (Unstable)
- Build 41
Source / Issues:
https://github.com/EremesNG/EreFBIOpenUpDoor
Workshop ID: 2732513069
Mod ID: EreFBIOpenUpDoor
Workshop ID: 2732513069
Mod ID: EreFBIOpenUpDoor
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.