[DIGI] Modular Missiles

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Authors: Binaryclock03, syy1125

Last revision: 8 Feb at 03:18 UTC (12)

File size: 12.07 MB

On Steam Workshop

Description:
Meltdown Update Status: Updated

This mod will load and function in Cosmoteer v0.30.0 (the meltdown update). Parts have overclocks and/or heat-related mechanics where applicable.

Description

Adds a modular missile system, allowing players to build more powerful missile systems. Inspired by From The Depths missile system.

Please see pinned discussion for feedback and bug reports

Features
Modular Missile System

An alternative to the vanilla missile launcher, the modular missile system in its base state is identical to its vanilla counterpart. But the player can add segments to the launcher to make their missiles longer and stronger.
Available segments are:

  • Payload – Increases damage, slightly decreases acceleration, turn rate, and range.
  • Engine – Increases acceleration
  • Maneuvering – Increases turn rate
  • Fuel Tank – Increases range

Player can also choose the launcher type to determine how the missile navigates toward its target when launched.
Available launchers are:

  • Missile – Similar to vanilla HE and EMP missiles.
  • Torpedo – Similar to vanilla Nuke missiles.

The mod also adds a few new types of missiles.
Available new missile types are:

  • HEAT Missiles – Spawn fragments behind several meters of armor to directly impact internals.
  • Frag Missiles – Spawns damaging fragments on impact.
  • Electroshock Missiles – Creates a lingering field that lasts for several seconds, continuously draining energy from everything inside the field.

Modular Mine System

Base on the vanilla mine launcher, the modular mine launcher allows players to augment their mines with addons.
Available addons are:

  • Payload – Increases damage of shrapnels
  • Shrapnel count – Increases number of shrapnels spawned when mine detonates
  • Regulator – Increases amount of time the mine stays on the field
  • Health – Increases durability of the mine
  • IFF – Has special effects relating to friendly fire. See ingame tooltip for details.

Future Plans
  • EMP Missiles Implemented in 1.1.0
  • Mines Implemented in 1.2.0
  • Nukes Implemented in 1.3.0
  • HEAT Missiles Implemented in 1.4.0
  • Torpedoes (one-turn) Implemented in 1.5.0
  • Frag Missiles Implemented in 1.6.0
  • Other forms of launchers, like unguided missiles
  • Other forms of missiles (Cluster, kinetic, etc)

Compatibility

Modular Missiles + Magnetic Mines compatibility patch.
Modular Missiles + Extended Tech Tree Mod (WIP) crossover mod that allows modular missiles to use advanced missiles from ETTM. (Currently broken pending update)

Credits

Improved part icons and blueprint sprites by RustyDios

Misc

My other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2920552567