[DIGI] Modular Missiles
This mod will load and function in Cosmoteer v0.30.0 (the meltdown update). Parts have overclocks and/or heat-related mechanics where applicable.
Adds a modular missile system, allowing players to build more powerful missile systems. Inspired by From The Depths missile system.
Please see pinned discussion for feedback and bug reports
An alternative to the vanilla missile launcher, the modular missile system in its base state is identical to its vanilla counterpart. But the player can add segments to the launcher to make their missiles longer and stronger.
Available segments are:
- Payload – Increases damage, slightly decreases acceleration, turn rate, and range.
- Engine – Increases acceleration
- Maneuvering – Increases turn rate
- Fuel Tank – Increases range
Player can also choose the launcher type to determine how the missile navigates toward its target when launched.
Available launchers are:
- Missile – Similar to vanilla HE and EMP missiles.
- Torpedo – Similar to vanilla Nuke missiles.
The mod also adds a few new types of missiles.
Available new missile types are:
- HEAT Missiles – Spawn fragments behind several meters of armor to directly impact internals.
- Frag Missiles – Spawns damaging fragments on impact.
- Electroshock Missiles – Creates a lingering field that lasts for several seconds, continuously draining energy from everything inside the field.
Base on the vanilla mine launcher, the modular mine launcher allows players to augment their mines with addons.
Available addons are:
- Payload – Increases damage of shrapnels
- Shrapnel count – Increases number of shrapnels spawned when mine detonates
- Regulator – Increases amount of time the mine stays on the field
- Health – Increases durability of the mine
- IFF – Has special effects relating to friendly fire. See ingame tooltip for details.
- EMP Missiles Implemented in 1.1.0
- Mines Implemented in 1.2.0
- Nukes Implemented in 1.3.0
- HEAT Missiles Implemented in 1.4.0
- Torpedoes (one-turn) Implemented in 1.5.0
- Frag Missiles Implemented in 1.6.0
- Other forms of launchers, like unguided missiles
- Other forms of missiles (Cluster, kinetic, etc)
Modular Missiles + Magnetic Mines compatibility patch.
Modular Missiles + Extended Tech Tree Mod (WIP) crossover mod that allows modular missiles to use advanced missiles from ETTM. (Currently broken pending update)
Improved part icons and blueprint sprites by RustyDios
My other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2920552567
Revisions:
Old revisions of this mod are available below. Click the link to download.