Mario

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Author: ricE_ECD

Last revision: 6 Sep, 2025 at 02:43 UTC (6)

File size: 2.79 MB

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Description:

Let’s a go! Mario jumps his way into Rivals of Aether!

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Mario plays similar to how he does in the Super Smash Bros. series, with him being an all-rounded character with no glaring flaws in his moveset. Here in Rivals, his moveset has been tweaked to take a little more inspiration from his home series as well to fit in more with Rivals.

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Neutral Special: Fireball

Mario uses one of his trademark powerups, the Fire Flower, as his Neutral Special. Mario will produce a fireball as a projectile that bounces forward. It travels at a moderate pace and has low knockback on hit, so it has purpose as a combo starter, extender, or as a kill confirm tool! Be weary that it does have a small cooldown after use.

You can also hold Special during startup to charge the fireball! Once fully charged, Mario will have a Firebrand charge. This charge can be used on either NSpecial, DSpecial, or FStrong.

With a Firebrand charge on NSpecial, Mario will throw a bigger and stronger fireball!

Forward Special: Dive

Replacing the Super Cape as his Forward Special is the Dive from the 3D Mario games! Mario will leap forward with both arms in the air. This gives Mario a fast movement option on the battlefield. If you land on the ground during this move, input Special to do a roll forward to get more distance!

While descending, this move can be canceled with either an airdodge or a jump. Jump out of this at the right time to go flying after your opponents!

Up Special: Super Jump Punch

Mario takes his defining trait (his jumping ability) and makes it his Up Special! Mario will jump upwards with great force and deliver a mighty uppercut. So mighty, it even makes the enemy drop Coins! This also doubles as a vertical finisher, so use this after a long string of aerials to secure a K.O.!

Down Special: Mario Tornado

Mario takes a page out of his Melee moveset and uses the Mario Tornado as his Down Special! Mario will spin rapidly with this move for a brief time before stopping. Repeatedly press Special during this move to rise upwards!

With a Firebrand charge on Down Special, Mario will spawn multiple fireballs all around him while using the move.

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Other Noteworthy Moves:

Dash Attack: Slide

Mario’s Dash Attack takes from his Slide technique from Super Mario 64! This move travels somewhat far and lasts for a long while. It can also slide off of ledges!

Down Air: Stomp

Rather than performing a twirl for his Down Air, Mario will perform a Stomp instead! It’s a quick move with great frame data, but deals somewhat below-average knockback. I wonder what would happen if you stomped someone 10 times in the air without touching the ground…

Forward Strong: Hammer

From Mario’s various RPG adventures comes his mighty Hammer! This move is the slowest of Mario’s strongs, but it has high knockback and some disjoint! This move will leave a mark on your opponent, especially if you hit them with the head of it!

With a Firebrand charge on Forward Strong, Mario will perform his Firebrand technique from Mario and Luigi: Superstar Saga! This move packs quite a punch, so make it count!

Up Strong: Plumber Punch

A rising uppercut. This will go higher the longer you charge it. Try performing a DACUS (Dash Attack Cancel Up Smash) at ledge to perform a Sliding Plumber Punch!

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Grab Mario’s homestage, Mushroom Kingdom, here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2321240779

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This mod has custom sprites made specifically for Rivals made by ricE. Please do not reuse or re-upload these sprites anywhere without permission!

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Mario is owned by Nintendo. No copyright infringement intended!