Scale Up
Increases output of later modules to match their costs. This results in less need to spread out, and building up your colonies becoming more viable:
I didn’t like how the output of some tier2/3 buildings scaled compared to their predecessors:
I weighted the costs of the consumed resources as the selling cost and assumed a value of 4.5 for volatiles and water.
I further assumed that each higher tier should improve efficiency by 25%.
Resulting in the following changes to module outputs https://docs.google.com/spreadsheets/d/10en4giieOc6T7G-VoKy2wcYk13Y6sX2AdGZ9KWtWWac
Some examples:
- Research Universities: 200->275
- Fusion Reactor Farm: 500 -> 670
- AdministrationComples 30->70
Further changes:
- Removed MC costs from all but the colony main building(e.g. Mining installation and research universities).
- Increased the mining output modifier to be on par with alien mining buildings:
Settlement Mining: 1.5 -> 2
Colony Mining: 2->4For more ways to upscale production you can check More Tech
Revisions:
Old revisions of this mod are available below. Click the link to download.