Scale Up

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Author: Damocles66

Last revision: 1 Feb at 23:02 UTC (8)

File size: 156.31 KB

On Steam Workshop

Description:

Increases output of later modules to match their costs. This results in less need to spread out, and building up your colonies becoming more viable:

I didn’t like how the output of some tier2/3 buildings scaled compared to their predecessors:
I weighted the costs of the consumed resources as the selling cost and assumed a value of 4.5 for volatiles and water.
I further assumed that each higher tier should improve efficiency by 25%.

Resulting in the following changes to module outputs https://docs.google.com/spreadsheets/d/10en4giieOc6T7G-VoKy2wcYk13Y6sX2AdGZ9KWtWWac

Some examples:

  • Research Universities: 200->275
  • Fusion Reactor Farm: 500 -> 670
  • AdministrationComples 30->70

    Further changes:

  • Removed MC costs from all but the colony main building(e.g. Mining installation and research universities).
  • Increased the mining output modifier to be on par with alien mining buildings:
    Settlement Mining: 1.5 -> 2
    Colony Mining: 2->4

    For more ways to upscale production you can check More Tech