Hecleas AI Overhaul
Come and try my huge new mod that completely reworks the game in a more immersive, strategic, and ‘realistic’ way.: Hecleas Grand Strategy
- Battle AI
- Battle gameplay (Hecleas Battle Overhaul included)
- Siege gameplay (With new mechanics)
- Campaign AI (Hecleas AI Overhaul included)
- Campaign gameplay (With new mechanics)
- Faction balance
- New units (sub mod)
- The new mechanics are fully customizable through MCT.
- Etc.
🧠 AI OVERHAUL
- The AI has been completely reworked: intelligence, aggressiveness, behaviors, tactical movements, choices, diplomacy, economy, objectives, and decisions.
- No more inactive AI: it will seek to conquer the world and attack you as soon as possible.
- No suicidal actions: the AI acts logically and strategically to decimate your armies and settlements.
- A true human-like opponent: you will really feel like you’re facing a player, able to analyze your forces and strategic positions.
- The AI plays intelligently, like a chess match: every move counts, every decision matters.
- Balanced defense and offense: the AI protects its threatened borders while launching offensives whenever possible.
- Aggressiveness calibrated for veterans: expect a violent and ruthless AI.
- Reinforced diplomacy: your diplomatic choices have a real impact and must be applied carefully.
- Economy and diplomacy are now linked: one cannot exist without the other, both are essential to survive.
- Optimized construction: the AI builds more structures and high-quality units, without bonuses or cheats.
- Smart investments: it adapts its resources to the situation.
- Diplomatic investments, bribery, influence, or other uses depending on its income.
- More active agents: if finances allow, the AI multiplies its agent actions.
🚫 NO CHEATS, NO BONUSES
- Many players think the mod gives hidden income or bonuses to the AI.
- This is completely false: there are no cheats, no artificial boosts.
- The impression comes from the fact that the AI is now unlocked and smarter.
- Result: it finally spends all its money intelligently instead of letting it sleep uselessly in its coffers.
- No, I haven’t added any anti-bias measures; on the contrary, they have been removed.
📌 DISCLAIMER
- I am not responsible for problems caused by:
- Other mods that alter AI behavior through scripts
- Goal: a lively, dynamic, and credible campaign — even if perfection isn’t possible.
🎯 BEHAVIOR
- Better analysis of enemy forces: it knows when to fall back, apply pressure, or attack.
- Much more aggressive AI: it will seek to conquer the world.
- AI attacks the most threatening and nearest enemy first.
- AI will give absolute priority to defending a besieged colony or a recently lost territory.
- AI will prioritize (if not suicidal) coordinated diplomatic indications made by the player.
- Defensive priority: protects threatened lands before expanding further.
- No more armies stuck uselessly in the capital.
- Military forces distributed where the threat is present.
- Priority to recovering lost territories (if its armies are nearby).
- Suicidal attacks removed, including against settlements.
- The AI knows when to retreat or attack based on its analysis.
- Possibility of ambushes or exit blockades.
- Anti-player aggressiveness rebalanced: AI will treat the nearest most threatening enemy first, whether you or another AI.
- Priority given to capturing colonies.
- No more endless sieges on an enemy’s last settlement.
- Even outside of war, the AI may enter your lands if relations are bad, to pressure or oppress you.
- Massive army recruitment with higher-quality units.
- Full and intelligent money usage: Armies as priority / Buildings in parallel / Maximized spending without draining all funds.
- More night battles when the opportunity arises.
- Rebels and rogue armies are stronger and better equipped.
- WAAGH quality increased.
- Lower conditions for rebels to attack (less passive).
- Many other behavior tweaks.
🤝 DIPLOMACY
- Forces AI war declarations to follow logical, neighbor-first rules instead of random map-wide wars.
- Prioritize declaring war on the most threatening neighboring factions.
- Allies are properly called on both sides, creating real coalition wars.
- Prevents late-game campaign stagnation and restores natural war escalation.
- Easier peace with factions very far from you.
- Each diplomatic decision now has more impact.
- Increased number of war declarations → more dynamic campaigns.
- Return of the “great power” penalty → more late-game challenge, potential betrayals.
- Better distance management for horde membership.
- AI more likely to issue ultimatums.
- Confederations mostly reserved for “last stand” situations (both for AI and player).
- AI now prioritizes nearby threats rather than distant ones.
⚙️ COMPATIBLE
- Savegame compatible
- Co-op compatible
- Load first in your load order
- Compatible with everything
⚙️ NOT COMPATIBLE
- Mods that modify campaign AI
- Be careful which mod you use and the extent of its modifications because sometimes it breaks something in the AI’s processing.

❤️ Support the project
To be honest, it’s very difficult financially right now and I’m not ashamed to say it — it’s part of life.
Your help would be an immense relief and would let me keep working on the mod with a calmer mind.
Patreon :
[patreon.com]
PayPal :
[paypal.me]
🤝 Join the community
Download
Mod Configuration Tool - v0.9 Beta — Steam Workshop
Required items:
Click the title to search on this site.
Mod Configuration Tool - v0.9 Beta — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
