Hecleas AI Overhaul [8.0]

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Author: Hecleas

Last revision: 31 May at 21:22 UTC (20)

File size: 714.94 KB

On Steam Workshop

Description:

Come and try my huge new mod that completely reworks the game in a more immersive, strategic, and ‘realistic’ way.: Hecleas Grand Strategy

  • Battle AI
  • Battle gameplay (Hecleas Battle Overhaul included)
  • Siege gameplay (With new mechanics)
  • Campaign AI (Hecleas AI Overhaul included)
  • Campaign gameplay (With new mechanics)
  • Faction balance
  • New units (sub mod)
  • The new mechanics are fully customizable through MCT.
  • Etc.

🧠 AI OVERHAUL

  • The AI has been completely reworked: intelligence, aggressiveness, behaviors, tactical movements, choices, diplomacy, economy, objectives, and decisions.
  • No more inactive AI: it will seek to conquer the world and attack you as soon as possible.
  • No suicidal actions: the AI acts logically and strategically to decimate your armies and settlements.
  • A true human-like opponent: you will really feel like you’re facing a player, able to analyze your forces and strategic positions.
  • The AI plays intelligently, like a chess match: every move counts, every decision matters.
  • Balanced defense and offense: the AI protects its threatened borders while launching offensives whenever possible.
  • Aggressiveness calibrated for veterans: expect a violent and ruthless AI.
  • Reinforced diplomacy: your diplomatic choices have a real impact and must be applied carefully.
  • Economy and diplomacy are now linked: one cannot exist without the other, both are essential to survive.
  • Optimized construction: the AI builds more structures and high-quality units, without bonuses or cheats.
  • Smart investments: it adapts its resources to the situation.
  • Diplomatic investments, bribery, influence, or other uses depending on its income.
  • More active agents: if finances allow, the AI multiplies its agent actions.

🚫 NO CHEATS, NO BONUSES

  • Many players think the mod gives hidden income or bonuses to the AI.
  • This is completely false: there are no cheats, no artificial boosts.
  • The impression comes from the fact that the AI is now unlocked and smarter.
  • Result: it finally spends all its money intelligently instead of letting it sleep uselessly in its coffers.
  • No, I haven’t added any anti-bias measures; on the contrary, they have been removed.

📌 DISCLAIMER

  • I am not responsible for problems caused by:
  • Other mods that alter AI behavior through scripts
  • Goal: a lively, dynamic, and credible campaign — even if perfection isn’t possible.

🎯 BEHAVIOR

  • Better analysis of enemy forces: it knows when to fall back, apply pressure, or attack.
  • Much more aggressive AI: it will seek to conquer the world.
  • AI attacks the most threatening and nearest enemy first.
  • AI will give absolute priority to defending a besieged colony or a recently lost territory.
  • AI will prioritize (if not suicidal) coordinated diplomatic indications made by the player.
  • Defensive priority: protects threatened lands before expanding further.
  • No more armies stuck uselessly in the capital.
  • Military forces distributed where the threat is present.
  • Priority to recovering lost territories (if its armies are nearby).
  • Suicidal attacks removed, including against settlements.
  • The AI knows when to retreat or attack based on its analysis.
  • Possibility of ambushes or exit blockades.
  • Anti-player aggressiveness rebalanced: AI will treat the nearest most threatening enemy first, whether you or another AI.
  • Priority given to capturing colonies.
  • No more endless sieges on an enemy’s last settlement.
  • Even outside of war, the AI may enter your lands if relations are bad, to pressure or oppress you.
  • Massive army recruitment with higher-quality units.
  • Full and intelligent money usage: Armies as priority / Buildings in parallel / Maximized spending without draining all funds.
  • More night battles when the opportunity arises.
  • Rebels and rogue armies are stronger and better equipped.
  • WAAGH quality increased.
  • Lower conditions for rebels to attack (less passive).
  • Many other behavior tweaks.

🤝 DIPLOMACY


Since the vanilla war declaration diplomacy was flawed, I had to create it using a script for better logic and a more organic feel. However, you will no longer see the pop-up during the turn transition if war is declared against you, so be sure to check the events after the turn. (I can’t do otherwise, sorry.)

  • Forces AI war declarations to follow logical, neighbor-first rules instead of random map-wide wars.
  • Wars become possible below -50 relations and scale up to high chance at very low attitudes.
  • AI evaluates multiple targets each turn using controlled RNG.
  • Land-adjacent factions are always prioritized; global targets are fallback only.
  • Limits AI to a small number of simultaneous wars to avoid suicidal overexpansion.
  • Enforces post-peace cooldowns to prevent instant re-declarations.
  • Allies are properly called on both sides, creating real coalition wars.
  • Replaces the broken vanilla war-declaration system with a functional scripted one.
  • Prevents late-game campaign stagnation and restores natural war escalation.
  • Easier peace with factions very far from you.
  • Each diplomatic decision now has more impact.
  • Increased number of war declarations → more dynamic campaigns.
  • Return of the “great power” penalty → more late-game challenge, potential betrayals.
  • Better distance management for horde membership.
  • AI more likely to issue ultimatums.
  • Confederations mostly reserved for “last stand” situations (both for AI and player).
  • AI now prioritizes nearby threats rather than distant ones.

⚙️ COMPATIBLE

  • Savegame compatible
  • Co-op compatible
  • Load first in your load order
  • Compatible with everything

⚙️ NOT COMPATIBLE

  • Mods that modify campaign AI
  • Be careful which mod you use and the extent of its modifications because sometimes it breaks something in the AI’s processing.

❤️ Support the project

To be honest, it’s very difficult financially right now and I’m not ashamed to say it — it’s part of life.
Your help would be an immense relief and would let me keep working on the mod with a calmer mind.

Patreon : [patreon.com]
PayPal : [paypal.me]

🤝 Join the community

Discord : [discord.gg]