McShooterz’s High Elves Enhancement
Introduction
This is first and foremost my personal mod, which I play.
The intent of the mod is to make playing the High Elves for long campaigns more interesting by adding new content and re-balancing as needed.
Changes
What does the mod specifically do? honestly too much.Unlike a mod designed for mass appeal, this changes far too many things for easy compatibility, but does so for a very specific feeling.
- Fixes the bug that prevented Imrik from getting traits from defeating legendary dragons
- New unique dragon breath attacks for Imrik’s dragons
- Dragon breath attacks more powerful, but limited to 2 and double cool down time
- Dragons are more powerful, but are more expensive, higher upkeep, and harder to get.
- Dragon unit limits are capped, but can be increased with buildings.
- Forest Dragons recruitable from Dragon Keep.
- [Requires DLC] All high elves can make each others unique buildings and units.
- [Requires New Campaign] Imrik has some extra stuff at the start.
- [Suggest New Campaign] Many new skills for High Elf Lords and Heroes.
- Most Skills have been given more levels.
- New technologies and added effects to less useful technologies.
- New buildings.
- Most buildings have additional context based effects.
- Gate guard increased size, added to wall garrisons and recruitable.
- Garrisoning armies reduces unit upkeep by 30%
- Encampment stance reduces unit upkeep by 15%
- AI takes same attrition damage as player
New Units
- Swordmen – Basic sword infantry.
- Archers (Fire Arrows) – Archers with fire arrows that reduce enemy leadership.
- Archers (Ice Arrows) – Archers with ice arrows that slow enemies.
- Archers (Poison Arrows) – Archers with poison arrows.
- Archers (Barbed Arrows) – Archers with anti-large arrows.
- Archers (Explosive Arrows) – Archers with explosive arrows.
- Archers (Magic Arrows) – Archers with magic armor piercing arrows.
- Griffon – Flying monster that is unbreakable
- Annulii Griffon – Flying monster that is unbreakable and some physical resistance
- White Tower Wardens (Swordmasters of Hoeth) – Regiment of Renown.
Downsides
- Should be played in new game, because it replaces some lord’s skills
- High Elves lords can become too power.
- Dragons can doom stack easily.
- Imrik with a dragon army can become virtually unstoppable.
- High Elves can have a stupidly strong end game economy.
Feedback
While this is created for my own personal enjoyment, I could use feedback.
- Bugs
- Extreme balance issues
- Suggestions for skill changes/additions
- Suggestions for build effects changes/additions
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.