McShooterz’s High Elves Enhancement

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Author: McShooterz

Last revision: 1 Sep, 2023 at 00:59 UTC (6)

File size: 1.2 MB

On Steam Workshop

Description:
Introduction

This is first and foremost my personal mod, which I play.

The intent of the mod is to make playing the High Elves for long campaigns more interesting by adding new content and re-balancing as needed.

Changes

What does the mod specifically do? honestly too much.Unlike a mod designed for mass appeal, this changes far too many things for easy compatibility, but does so for a very specific feeling.

  • Fixes the bug that prevented Imrik from getting traits from defeating legendary dragons
  • New unique dragon breath attacks for Imrik’s dragons
  • Dragon breath attacks more powerful, but limited to 2 and double cool down time
  • Dragons are more powerful, but are more expensive, higher upkeep, and harder to get.
  • Dragon unit limits are capped, but can be increased with buildings.
  • Forest Dragons recruitable from Dragon Keep.
  • [Requires DLC] All high elves can make each others unique buildings and units.
  • [Requires New Campaign] Imrik has some extra stuff at the start.
  • [Suggest New Campaign] Many new skills for High Elf Lords and Heroes.
  • Most Skills have been given more levels.
  • New technologies and added effects to less useful technologies.
  • New buildings.
  • Most buildings have additional context based effects.
  • Gate guard increased size, added to wall garrisons and recruitable.
  • Garrisoning armies reduces unit upkeep by 30%
  • Encampment stance reduces unit upkeep by 15%
  • AI takes same attrition damage as player

New Units
  • Swordmen – Basic sword infantry.
  • Archers (Fire Arrows) – Archers with fire arrows that reduce enemy leadership.
  • Archers (Ice Arrows) – Archers with ice arrows that slow enemies.
  • Archers (Poison Arrows) – Archers with poison arrows.
  • Archers (Barbed Arrows) – Archers with anti-large arrows.
  • Archers (Explosive Arrows) – Archers with explosive arrows.
  • Archers (Magic Arrows) – Archers with magic armor piercing arrows.
  • Griffon – Flying monster that is unbreakable
  • Annulii Griffon – Flying monster that is unbreakable and some physical resistance
  • White Tower Wardens (Swordmasters of Hoeth) – Regiment of Renown.

Downsides
  • Should be played in new game, because it replaces some lord’s skills
  • High Elves lords can become too power.
  • Dragons can doom stack easily.
  • Imrik with a dragon army can become virtually unstoppable.
  • High Elves can have a stupidly strong end game economy.

Feedback

While this is created for my own personal enjoyment, I could use feedback.

  • Bugs
  • Extreme balance issues
  • Suggestions for skill changes/additions
  • Suggestions for build effects changes/additions