Weierstrass Garrison Units for Vanilla (optional)

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Author: RavenBuster

Last revision: 5 Jan at 13:39 UTC (2)

File size: 2.54 MB

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Description:
"The mod’s hidden garrison units have been discovered, my lord!"
-Unknown Retainer

As promised I hereby present you the left-out garrison units from the original mod plus some of my own units. Please consider giving feedback regarding the mods balance.

Goal of this mod:

-make defense viable (increased numbers of spawned garrison units with different quantity and quality).
-different buildings spawn different units e.g. Archers for archery dojo etc.
-unit quality is determined by building levels. (The higher the better units)
-upgrading the castle increases retainer unit size and spawns additional retainer units.
-Some province specializations like ninja hideouts or holy grounds will spawn additional troops with varying amounts and quality based on the chosen building route.

Reminder/FYI:

-the campaign will become overall slightly more challenging (since you won’t be able to steamroll so hard anymore, due to AI having more gold/koku for most of the campaign).
-only a generic spawned garrison unit set due to lack of restriction possibilities.
(Restriction for normal/field units doesn’t seem to work for garrison units i.e. Ikko can spawn samurai units and other clans could spawn Ronin during my test runs. Only working methods are either unique building chains like Ikko temple / Otomo church or technology. Both options would result in a major overhaul for their respective category, which is honestly too time-consuming for me to do.)