Weierstrass Garrison Units for Vanilla (optional)
-Unknown Retainer
As promised I hereby present you the left-out garrison units from the original mod plus some of my own units. Please consider giving feedback regarding the mods balance.
-make defense viable (increased numbers of spawned garrison units with different quantity and quality).
-different buildings spawn different units e.g. Archers for archery dojo etc.
-unit quality is determined by building levels. (The higher the better units)
-upgrading the castle increases retainer unit size and spawns additional retainer units.
-Some province specializations like ninja hideouts or holy grounds will spawn additional troops with varying amounts and quality based on the chosen building route.
-the campaign will become overall slightly more challenging (since you won’t be able to steamroll so hard anymore, due to AI having more gold/koku for most of the campaign).
-only a generic spawned garrison unit set due to lack of restriction possibilities.
(Restriction for normal/field units doesn’t seem to work for garrison units i.e. Ikko can spawn samurai units and other clans could spawn Ronin during my test runs. Only working methods are either unique building chains like Ikko temple / Otomo church or technology. Both options would result in a major overhaul for their respective category, which is honestly too time-consuming for me to do.)
Required DLC:
These DLC should be installed in order to use this item.
Total War: SHOGUN 2 - Sengoku Jidai Unit Pack DLC
Total War: SHOGUN 2 - Hattori Clan Pack DLC
Total War: SHOGUN 2 - Ikko Ikki Clan Pack DLC
A Total War Saga: FALL OF THE SAMURAI
Total War: SHOGUN 2 - Saints and Heroes DLC
Total War: SHOGUN 2 - Otomo Clan Pack
Required items:
Click the title to search on this site.
Weierstrass Units for Vanilla [Part 1] — Steam Workshop
Weierstrass unit models for Vanilla [Part 2] — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.