ClayChuang’s Lizardmen Unit Pack
Another port of a Lizardmen unit mod that I enjoyed back in the days of Warhammer II. Offering a host of powerful units that take the Lizardmen to the next level. It will of course be removed if the original author requests so. I did change some things to bring down some of the power-scaling.
Temple Horned Ones are a potent anti-large elite cavalry, combining the skill of the Temple Guard with the strength and speed of a Horned One, but individual strength comes at the cost of a smaller unit.
Vicious Razordons are somewhere between a razordon hunting pack and an ancient variant. There missile attacks inflict a debuff on par with Poison paired with a decent DoT. In melee, they Sunder Armor.
Ripperdactyl Veterans are the elite of the Lizardmen flyers, using a multi-shot blowpipe to devastate enemies at ranged before feasting upon the survivors. Includes compatibility with my Oxyotl’s Poisons mod.
Mist Engine Bastiladons are essentially ground-bound Coatls with extra protection against missile attacks. And when in combat, enemies are afflicted with a Mortis Engine effect.
Ancient Stegadon Revification Crystals are a step above their Bastiladon counterparts, offering the same single target heals, but also a healing aura that double its effect when in melee (and becomes ressurective), and a vigour replenishment aura that activates when in melee.
The Ancient Stegadon Weapons Platform utilizes both a normal Stegadon’s ballista and a solar engine. And as an added bonus, that later can fire while the creature is in melee.
Revisions:
Old revisions of this mod are available below. Click the link to download.