ClayChuang’s Lizardmen Unit Pack

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Author: JediMasterDraco

Last revision: 24 Feb, 2024 at 18:50 UTC (3)

File size: 42.8 MB

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Description:

Another port of a Lizardmen unit mod that I enjoyed back in the days of Warhammer II. Offering a host of powerful units that take the Lizardmen to the next level. It will of course be removed if the original author requests so. I did change some things to bring down some of the power-scaling.

Temple Horned Ones are a potent anti-large elite cavalry, combining the skill of the Temple Guard with the strength and speed of a Horned One, but individual strength comes at the cost of a smaller unit.

Vicious Razordons are somewhere between a razordon hunting pack and an ancient variant. There missile attacks inflict a debuff on par with Poison paired with a decent DoT. In melee, they Sunder Armor.

Ripperdactyl Veterans are the elite of the Lizardmen flyers, using a multi-shot blowpipe to devastate enemies at ranged before feasting upon the survivors. Includes compatibility with my Oxyotl’s Poisons mod.

Mist Engine Bastiladons are essentially ground-bound Coatls with extra protection against missile attacks. And when in combat, enemies are afflicted with a Mortis Engine effect.

Ancient Stegadon Revification Crystals are a step above their Bastiladon counterparts, offering the same single target heals, but also a healing aura that double its effect when in melee (and becomes ressurective), and a vigour replenishment aura that activates when in melee.

The Ancient Stegadon Weapons Platform utilizes both a normal Stegadon’s ballista and a solar engine. And as an added bonus, that later can fire while the creature is in melee.

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Revisions:

Old revisions of this mod are available below. Click the link to download.