Kill Confirmed – Hippo’s Edit

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Author: thehungryhippo

Last revision: 17 May, 2024 at 18:16 UTC (3)

File size: 1.41 MB

On Steam Workshop

Description:

This is thehungryhippo’s edit of Kill_Confirmed.

I rewrote all of the core logic to be much more efficient and less redundant… Where the old mod ruined Arma 3 performance and was quite buggy, this version does not impact performance in any way. I also customized the interface to my preferences.
The script will also now keep track of vehicle kills, teamkills, groupkills, vehicle groupkills and vehicle assists, a great improvement from the original

Improvements from kill_confirmed
– All errors fixed
– Main logic rewritten to be much more efficient and calculate faster, no longer wasting frame threads (I’m a Software Engineer)
– Hit-markers and kill markers much faster and more satisfying now, properly being timed out
– More sounds
– Keeps track of multiple kills now
– Now keeps track of:
– vehicles destroyed (Broken down by vehicle type: APCs, Tanks, Helis, etc.)
– team-kills
– group-kills
– vehicle destroyed by your group
– vehicle assists

Utilized in my SP CTI mission, the Conquest of Tanoa
(Note: Don’t play the mission with the mod enabled!)

https://steamcommunity.com/profiles/76561198058380904/myworkshopfiles/?appid=107410

OG:
https://steamcommunity.com/sharedfiles/filedetails/?id=2586652540

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Revisions:

Old revisions of this mod are available below. Click the link to download.