Kill Confirmed – Hippo’s Edit
This is thehungryhippo’s edit of Kill_Confirmed.
I rewrote all of the core logic to be much more efficient and less redundant… Where the old mod ruined Arma 3 performance and was quite buggy, this version does not impact performance in any way. I also customized the interface to my preferences.
The script will also now keep track of vehicle kills, teamkills, groupkills, vehicle groupkills and vehicle assists, a great improvement from the original
Improvements from kill_confirmed
– All errors fixed
– Main logic rewritten to be much more efficient and calculate faster, no longer wasting frame threads (I’m a Software Engineer)
– Hit-markers and kill markers much faster and more satisfying now, properly being timed out
– More sounds
– Keeps track of multiple kills now
– Now keeps track of:
– vehicles destroyed (Broken down by vehicle type: APCs, Tanks, Helis, etc.)
– team-kills
– group-kills
– vehicle destroyed by your group
– vehicle assists
Utilized in my SP CTI mission, the Conquest of Tanoa
(Note: Don’t play the mission with the mod enabled!)
https://steamcommunity.com/profiles/76561198058380904/myworkshopfiles/?appid=107410
OG:
https://steamcommunity.com/sharedfiles/filedetails/?id=2586652540
Revisions:
Old revisions of this mod are available below. Click the link to download.