Undead Remastered
Adds some additional modifiers to various undead creatures to give them a more unique identity and adds 3 skeleton variants. More specifically the changes are:
- Zombies now are permanently slowed, but have +20 Health, Low Maintenance & Undying.
- Zombies can be produced at the cost of 10 souls if you have a Tome that unlocks the Soul Economy
- Skeletons & Bone Golems now have the Skeletal trait
- +4 Armor against Physical Ranged attacks from units without Demolisher.
- Immunity to Disease
- Skeletons no longer have Low Maintenance or Low base cost
- Skeletons have gained increased resistance at the cost of base armor
- Skeleton Footmen (T1 Shield Skeletons), Skeleton Reavers (T1 Skeleton 2-Handed Shock units) & Skeleton Archers (T1 Ranged Skeleton) are now recruitable
- Bone Wyverns & Bone Dragons now have the Decomposing trait
- +2 Armor against Physical Ranged attacks from units without Demolisher.
- Bone Wyverns & Bone Dragons have gained increased resistance at the cost of base armor
- Banshees & Ghost Ships have had their base Armor, Health & Resistance lowered, but have gained the Ghost trait which gives:
- +50% Evasion against Physical Ranged & Melee Attacks
- -6 Spirit Resistance
- The Reaper no longer costs 5 Souls per turn for upkeep, but also no longer has a hidden discount in it’s mana upkeep. (The concept is cool, but the 50% upkeep reduction limit renders it pretty useless)
- Harvest Population has been changed to +1 Souls, -1 City Stability & +100% food consumption per population, but food production is no longer blocked
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Revisions:
Old revisions of this mod are available below. Click the link to download.