Monsters! Drop your guns! Remastered!
It’s not mandatory, but the original creator designed this mod to be played with the following two mods. So it is highly recommended to install them:
When they die, the monsters drop their guns and spells:



This mod is in "Early Access" state. It means:
– The drop system is done
– However, not all creatures have unique spell drops yet
New Enemies And Bosses Mod – by hornedkey
I recreate the spells for all the monsters in this mod.
Chasm Enemies Standalone – by Corona with Lyme
I recreate the spells for all the monsters in this mod.
Alternate Biomes – by PickledSosig
I recreate the spells for all the monsters in this mod.
Potent Potion – by Evaisa
(Required to play with the mod below.)
Modifier Madness – by FlyingFinn
Thanks to the symbiosis with this mod, you can now loot the monsters’ modifiers when they have them!
- Monsters! Drop your guns!
- Infinity – by Philadelphus (if you use it): Thanks to this mod that creates infinite versions of all spells that have limited ammo + Spells Evolutions = it is now possible to merge all these new infinite spells to get more powerful evolutions!
- Spells Evolutions (at the very very end, because it takes all the other spells and also the Monsters! Drop your guns! spells into account)
- Here is a Collection of mods that I play with all the time and that I strongly recommend to install: this way!
I strongly advise you to organize your ingame list of mods in the same order as this list, to make sure that everything works properly and in total synergy!
- Steve Drop Loots mod: The God already drops his wand thanks to my mod. If you activate this mod, there’s no conflict, but there will be 2 wands at God’s death… which is not very coherent.
- Fungal Curses mod: by default, this mod disables angering gods in the Sacred Mountain, so if you want to loot the god’s wand, you either have to disable that in the mod’s options, or just don’t play with it.
- I haven’t tested the compatibility with all the mods, so don’t hesitate to tell if you find any problem "Bug Reports" topic.
- Potential performance optimisations
- Fix bugs previously established in spells, ie, some spells not inheriting modifiers correctly
- A probability and a price for all these new spells to appear in the store (setting togglable).
- More cross-mod compatibility, including but not limited to: Worse Enemies, More Creeps, Apotheosis, More Stuff
- Update the intro video to exclusively feature MDYG:R
- If you play with Modifier Madness the monsters that don’t have loot yet, won’t loot their modifier either.
- MatoLabs, original creator of Drop Your Guns!
- Nolla for creating this incredibly fun game, and all the docs and tools that give us the power to create all these mods!
- From Grotto for the OST of Noita and the music of the trailer: https://youtu.be/vQNvy_QM5L4
- You who are going to play this mod!
Preferably, please post your bugs in the "Bug Reports" topic below.
Link to the original mod
. . .⭒❃.✮:▹ Happy loot hunting to all! ◃:✮.❃⭒. . .
Revisions:
Old revisions of this mod are available below. Click the link to download.


