Monsters! Drop your guns! Remastered!

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Authors: MatoLabu@UkiUkiLab, Conga Lyne

Last revision: 22 Nov, 2023 at 14:32 UTC (1)

File size: 2.04 MB

On Steam Workshop

Description:
As of writing, MatoLabs is working on other projects in life and is no longer updating the mod.
With his permission, I have taken over the project and intend on continuing to update DYG from here on out
It may take some time before new content begins rolling out, but when it does, this is where it’ll be
Happy Noiting All! – Conga Lyne

Recommended supplements

It’s not mandatory, but the original creator designed this mod to be played with the following two mods. So it is highly recommended to install them:

Description

When they die, the monsters drop their guns and spells:

This mod is in "Early Access" state. It means:
– The drop system is done
– However, not all creatures have unique spell drops yet

This mod also works in symbiosis with the following mods
> These mods must be at the top of your modlist

New Enemies And Bosses Mod – by hornedkey
I recreate the spells for all the monsters in this mod.

Chasm Enemies Standalone – by Corona with Lyme
I recreate the spells for all the monsters in this mod.

Alternate Biomes – by PickledSosig
I recreate the spells for all the monsters in this mod.

> These mods must be at the end of your modlist

Potent Potion – by Evaisa
(Required to play with the mod below.)

Modifier Madness – by FlyingFinn
Thanks to the symbiosis with this mod, you can now loot the monsters’ modifiers when they have them!

> And finally, place these mods in this precise order at the very end of your modlist
  • Monsters! Drop your guns!
  • Infinity – by Philadelphus (if you use it): Thanks to this mod that creates infinite versions of all spells that have limited ammo + Spells Evolutions = it is now possible to merge all these new infinite spells to get more powerful evolutions!
  • Spells Evolutions (at the very very end, because it takes all the other spells and also the Monsters! Drop your guns! spells into account)

Mods whose compatibility is validated

Mod Conficts with "Monsters! Drop your guns!"
  • Steve Drop Loots mod: The God already drops his wand thanks to my mod. If you activate this mod, there’s no conflict, but there will be 2 wands at God’s death… which is not very coherent.
  • Fungal Curses mod: by default, this mod disables angering gods in the Sacred Mountain, so if you want to loot the god’s wand, you either have to disable that in the mod’s options, or just don’t play with it.
  • I haven’t tested the compatibility with all the mods, so don’t hesitate to tell if you find any problem "Bug Reports" topic.

Possible improvements
  • Potential performance optimisations
  • Fix bugs previously established in spells, ie, some spells not inheriting modifiers correctly
  • A probability and a price for all these new spells to appear in the store (setting togglable).
  • More cross-mod compatibility, including but not limited to: Worse Enemies, More Creeps, Apotheosis, More Stuff
  • Update the intro video to exclusively feature MDYG:R

Known issues
  • If you play with Modifier Madness the monsters that don’t have loot yet, won’t loot their modifier either.

Special thanks to
  • MatoLabs, original creator of Drop Your Guns!
  • Nolla for creating this incredibly fun game, and all the docs and tools that give us the power to create all these mods!
  • From Grotto for the OST of Noita and the music of the trailer: https://youtu.be/vQNvy_QM5L4
  • You who are going to play this mod!

Bug reporting

Preferably, please post your bugs in the "Bug Reports" topic below.

Link to the original mod

. . .⭒❃.✮:▹ Happy loot hunting to all! ◃:✮.❃⭒. . .

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.