The Right To Bear Arms

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Author: |Fury| Ry

Last revision: 6 Dec, 2023 at 23:30 UTC (2)

File size: 47.85 MB

On Steam Workshop

Description:


Welcome to "The Right to Bear Arms V2" for patch 1.5.10, a mod for Victoria 3 that introduces new systems for security needs. This mod augments the existing gameplay experience by diving into gun rights and it’s impact on society.

Goods
  • New "Security" pop needs
  • New luxury good "Civilian Arms" ($60 base price) (fulfill 80% of Security Needs)
  • New staple good "Law Enforcement" ($35 base price) (fulfill 100% of Security Needs)
  • Small Arms renamed to Military Arms
  • New "Security Needs" demand curve (Active for wealth levels 10 – 99)
    • Starts around 1% of total pop spend at wealth level 10
    • Increases to around 7% of total pop spend at wealth level 50
    • Equalizes down to ~5% of total pop spend at wealth level 80-99

Laws
  • New Human Rights law group "Gun Rights"
  • New Law "Unrestricted Firearms"
    • Every country starts with this unrestricted firearm law
    • Allows Civilian Arms
    • Supported by
      • Capitalist Pops
      • Farmer Pops
    • Activates Military Industrial Complex Effects
      • Industrialists Political Strength +5% per level
      • Revolution Progress +10% per level
      • Secession Progress +10% per level
      • Colony growth speed +5% per level
      • Mortality per Turmoil +0.2% per level
      • Conscription Rate +1% per level
  • New Law "Licensed Firearms" (Unlocked via Identification Documents Technology)
    • Allows Civilian Arms
    • Supported by
      • Academic Pops
    • Activates Military Industrial Complex Effects
      • Intelligentsia Political Strength +5% per level
      • Mortality per Turmoil +0.1% per level
  • New Law "Banned Firearms" (Unlocked via Political Agitation Technology)
    • Completely Bans Civilian Arms Production & Trade (Including Subject countries)
    • Supported by
      • Bureaucrat Pops
      • Officer Pops
    • Activates Military Industrial Complex Effects
      • Industrialists Political Strength +5% per level
      • Industrialists Political Strength +5% per level
      • Revolution Progress -15% per level
      • Secession Progress -15% per level
      • Conscription Rate -2% per level
Institutions
  • Added new Military Industrial Complex Institution
  • Changes for each Gun Law enacted

Ideologies
  • Modified Paternalistic Ideology
    • Approve of Unrestricted Firearms
    • Neutral on Licensed Firearms
    • Disapprove of Banned Firearms
  • Modified Individualist Ideology
    • Approve of Unrestricted Firearms
    • Neutral on Licensed Firearms
    • Strongly Disapprove of Banned Firearms
  • Modified Agrarian Ideology
    • Strongly Approve of Unrestricted Firearms
    • Disapprove of Licensed Firearms
    • Strongly Disapprove of Banned Firearms
  • Modified Patriotic Ideology
    • Disapprove of Unrestricted Firearms
    • Neutral on Licensed Firearms
    • Approve of Banned Firearms
  • Modified Liberal Ideology
    • Strongly Disapprove of Unrestricted Firearms
    • Approve of Licensed Firearms
    • Approve of Banned Firearms
  • Modified Pro Slaver Ideology
    • Neutral on Unrestricted Firearms
    • Approve of Licensed Firearms
    • Strongly Disapprove of Banned Firearms
Buildings
  • Modified Arms Industry Building
    • Split production between Military Arms and Civilian Arms
    • Civilian Arms production levels I – VIII (Unlocked via Musket, Rifle, Repeater, and Bolt Action Rifle Production)
    • Levels V – VIII disabled with Licensed Arms Law in place
    • Levels I – VIII disabled with Banned Arms Law in place
  • New Government Building "Police Department"
    • Provides increasing levels of law enforcement based on policing law
      • No Police (Building Disabled)
      • Local Police (5 Law Enforcement per level)
      • Dedicated Police (15 Law Enforcement per level)
      • Militarized Police (35 Law Enforcement per level)
    • Mechanized Police Force (Additional 10 Law Enforcement Produced)
      • Unlocked via Automobiles
      • Available to Dedicated and Militarized Police Departments
AI
  • Minors and above prioritize Civilian Arms Supply if unregulated laws are in place
  • Minors and above prioritize Law Enforcement if laws are set to licensed or banned
  • Properly weighted investments into the Military Industrial Complex institution depending on AI political strategy
  • Prioritized construction of arms industries
Combat Units
  • Irregular Infantry now utilize civilian arms and require 1 per unit
  • Line infantry now utilize 1 less unit of military arms and 1 unit of Civiilan arms
  • Dragoons now utilize civilian arms and require 1 per unit
Cultures
  • Yankee and Dixie cultures obsessed with Civilian Arms
  • (Open to more suggestions for cultures that were historically obsessed)
Art
  • The Right to Bear Arms Logo
  • Military Industrial Complex Institution background
  • Custom Building and Goods art (Still in Progress)
  • New loading screen unique for RTBA (keep an eye out for it!)
  • Steam Workshop pictures / mod info pics
Localization
  • Currently only support English Localization (Reach out if you can help provide additional languages!)

Disclaimer

This is the second version of “The Right to Bear Arms”. I still have plans for more flavorful content. Please report any bugs, suggestions, or feedback so that I can continue to improve this mod.

Please link and credit this mod in your own works if utilized in any way

Thank you for your support, and I really hope you enjoy the mod!

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.