Inventory
Inventory adds a customizable player inventory to the game that is accessible in Campaign and Expedition modes when holding the MAP button, or a custom key assigned in the Remix menu.
- Map – Open inventory / Custom Keybind
- Movement – Move cursor
- Jump – Store/retrieve
- Pickup – Toggle Map
You can adjust the size of the inventory by adjusting the sliders in the Remix menu. In the top right you’ll see a drop-down that says ‘Default’, all new campaigns will use this inventory size. To change an inventory size mid-campaign, change the drop-down to the name of the slugcat and then adjust the sliders. Note that you cannot make the inventory smaller than the number of items currently stored in it.
Co-Op is only partially supported, there is only a single inventory that is shared between all players, the player that opens the inventory is the one that will store and retrieve items from it.
v1.2
-Updated for The Watcher.
v1.1
-Added the option to set custom inventory keybinds for players 1-4.
v1.06
-Added the ability to resize the inventory for existing saves using a dropdown in the remix menu
v1.05
-Fixed creature storage and map toggle not working with new update
v1.04
-Ported to new RW version
v1.03
-Fixed storing of creatures to prevent duplicates (Thanks Max Mol!)
v1.02
-Fixed Pearls not being consumed
-Prevent Dronemaster drones being stored to avoid a freeze
v1.01
-Changed save location to AppData
-Fixed exception when saving
-Fixed incorrect default inventory size
-Fixed flickering preview sprites when resetting config
https://github.com/LeeMoriya/Inventory/releases
Revisions:
Old revisions of this mod are available below. Click the link to download.