Inventory

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Author: LeeMoriya

Last revision: 28 Sep, 2025 at 01:53 UTC (4)

File size: 9.52 MB

On Steam Workshop

Description:

Inventory adds a customizable player inventory to the game that is accessible in Campaign and Expedition modes when holding the MAP button, or a custom key assigned in the Remix menu.

Default Controls:
  • Map – Open inventory / Custom Keybind
  • Movement – Move cursor
  • Jump – Store/retrieve
  • Pickup – Toggle Map

Inventory Size:

You can adjust the size of the inventory by adjusting the sliders in the Remix menu. In the top right you’ll see a drop-down that says ‘Default’, all new campaigns will use this inventory size. To change an inventory size mid-campaign, change the drop-down to the name of the slugcat and then adjust the sliders. Note that you cannot make the inventory smaller than the number of items currently stored in it.

Co-Op:

Co-Op is only partially supported, there is only a single inventory that is shared between all players, the player that opens the inventory is the one that will store and retrieve items from it.

Changelog

v1.2
-Updated for The Watcher.
v1.1
-Added the option to set custom inventory keybinds for players 1-4.
v1.06
-Added the ability to resize the inventory for existing saves using a dropdown in the remix menu
v1.05
-Fixed creature storage and map toggle not working with new update
v1.04
-Ported to new RW version
v1.03
-Fixed storing of creatures to prevent duplicates (Thanks Max Mol!)
v1.02
-Fixed Pearls not being consumed
-Prevent Dronemaster drones being stored to avoid a freeze
v1.01
-Changed save location to AppData
-Fixed exception when saving
-Fixed incorrect default inventory size
-Fixed flickering preview sprites when resetting config

Non-Workshop Download

https://github.com/LeeMoriya/Inventory/releases

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.