Enhanced Elemental Effects

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Author: FelmastProMcLane

Last revision: 21 Jun, 2024 at 22:32 UTC (1)

File size: 231.53 KB

On Steam Workshop

Description:
Making elements more interesting

The objectives of this mod are:

  • Give a more interesting behavior to elemental effects (Mostly just vanilla).
  • Normalize damage against NPCs, Monsters and Bosses of the same level.
  • Remove hard damage limits within these effects.

Specific changes:
  • Damage: Most damage is now calculated as a % of a "default" amount of health, making damage similar across the effects and mainly between enemy types.
    No longer a "Ignores defense" type, thus armor matters against these effects.
  • Fire: Less base damage, but it increases tick-rate when reapplied quickly and makes enemies explode.
  • Ice: Slowly increases "slow" and eventually fully freezes the enemy, then a small explosion.
  • Electric: Less laggy, deals more damage to the initial enemy based on amount of nearby enemies.
  • Poison: Spreads, slows and reduces damage of the target over time.
  • Requirements: Monster Core It helps with monsters but not needed.

Why this mod:
  • In Vanilla, most status effects deal % damage that ignores armor, but this means that the damage an NPC receives is based on a ~100 health basis while monsters health vary quite a lot.
  • % based damage means that trying to increase "maxHealth" of an enemy doesn’t mean anything, thus making most health differences meaningless against that type of damage.
  • Also, most effects have a hard-limit of damage, that makes higher tier enemies have too much health that somewhat alleviates the previous point, but can be negatively affected by most damage-changing mods.

Some modded effects:

Future:
  • Make "Combo" mod, a mod that adds "Anthem" style combo damage to this mod. (If there is demand)
  • Modify more modded effects.
    • FU, maybe, though it seems that it doesn’t need these changes… and I can’t test it.

Some immunity fix:

Something is wrong with a "physical" damage definition, here’s the fix: Fix Missing Physical Definition

Uninstalling

You can.
Though it may kill entities currently affected by a couple of custom effects.
These effects wear off quickly anyway, so I doubt there could be a problem.

Download
Required items:

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Monster Compatibility LoaderSteam Workshop
Monster Core : ConfigurationSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.