Enhanced Elemental Effects
Making elements more interesting
The objectives of this mod are:
- Give a more interesting behavior to elemental effects (Mostly just vanilla).
- Normalize damage against NPCs, Monsters and Bosses of the same level.
- Remove hard damage limits within these effects.
Specific changes:
- Damage: Most damage is now calculated as a % of a "default" amount of health, making damage similar across the effects and mainly between enemy types.
No longer a "Ignores defense" type, thus armor matters against these effects. - Fire: Less base damage, but it increases tick-rate when reapplied quickly and makes enemies explode.
- Ice: Slowly increases "slow" and eventually fully freezes the enemy, then a small explosion.
- Electric: Less laggy, deals more damage to the initial enemy based on amount of nearby enemies.
- Poison: Spreads, slows and reduces damage of the target over time.
- Requirements: Monster Core It helps with monsters but not needed.
Why this mod:
- In Vanilla, most status effects deal % damage that ignores armor, but this means that the damage an NPC receives is based on a ~100 health basis while monsters health vary quite a lot.
- % based damage means that trying to increase "maxHealth" of an enemy doesn’t mean anything, thus making most health differences meaningless against that type of damage.
- Also, most effects have a hard-limit of damage, that makes higher tier enemies have too much health that somewhat alleviates the previous point, but can be negatively affected by most damage-changing mods.
Some modded effects:
- Elithian Races: Effects follow the above rules.
- Extended Story: Ion max damage removed.
- Black Ice: Tintrio max damage removed.
- Fox Hime Moli: Psi Erosion max damage removed.
- RPG Growth: Most effects now accounted for.
- Arcana: Most effects now accounted for.
Future:
- Make "Combo" mod, a mod that adds "Anthem" style combo damage to this mod. (If there is demand)
- Modify more modded effects.
- FU, maybe, though it seems that it doesn’t need these changes… and I can’t test it.
Some immunity fix:
Something is wrong with a "physical" damage definition, here’s the fix: Fix Missing Physical Definition
Uninstalling
You can.
Though it may kill entities currently affected by a couple of custom effects.
These effects wear off quickly anyway, so I doubt there could be a problem.
Download
Monster Compatibility Loader — Steam Workshop
Monster Core : Configuration — Steam Workshop
Required items:
Click the title to search on this site.
Monster Compatibility Loader — Steam Workshop
Monster Core : Configuration — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.