Barbarian Empires (Open Beta 2)
SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!
(Otherwise all unit icons will be peasants and some Scythian units will use wrong textures)
Please, if you find bugs, report them on the Rome TWC Discord: https://discord.com/invite/j9HpxxQP9A
Barbarian Empires mod is a Rome Remastered port of classic Barbarian Empires/Hellenistic Legacy mods: https://www.moddb.com/mods/lanjanes-barbarian-empires using Kirsi’s Map Template.
The mod features 28 playable factions (classic vanilla setup + 9 new factions: Bosporan Kingdom, Kingdom of Baktria, Kingdom of Epirus, Gaetulii, Burgundii, Libyans, Sarmatians, Xiongnu, Picts).
The campaign is fully playable, with a lot of new custom content created specially for the Remastered version, such as 3 tiers of Roman reforms (Marian, Imperial and Late Imperial), new Numidian roster, and so on.
Please note that this is a beta, meaning that some content is not yet in, and there could be visual bugs with the shields and other unit assets. But there are no crashes and we tested multiple early campaigns for hundreds of turns with not a single crash.
Known issues:
1) Some unit models may have visual glitches/flickering, please report them on the mod Discord
2) Some stratmap characters use vanilla RR models
3) Some units in campaign have vanilla RTW icons and visuals and cannot be retrained. Just disband/ignore those
4) The mod is only available in English and Simplified Chinese (machine translated). Other languages use English placeholder files
Mod Team:
– Lanjane: lead 2D/3D artist and designer, founder of the project
– Skynet Bunker: prime unit artist, combat balancing assistant, soundtrack and immersion designer
– Chaz: campaign gameplay architector, prime script coder, prime tester
– PraetorianLX: help with unit textures, shields, armors and faction videos, regional units and gameplay ideas
Other contributors:
– d1sco_s4tan: Campaign tester, one of the creators of Provincial Campaigns submod
– Lucius Papirius Cursor: Creating Provincial Campaigns submod
– Augustus: testing, unit balancing advices
– Vartan: help with multiple tools and scripts to speed up the development of the mod
– Eduardo Sousa: scripting and coding advices
– Sirrianus Dagovax: scripting and coding advices, help with artillery 3D models, modding tools creator
– Edwin Smith: Fixing the nasty Kirsi’s map crash, upscaling the loading screens of the mod, lots of modding advices all over the board
– Solon de Atenas: Historical advices, providing some materials from RTR: Anabasis mod
– Antonis: contributing some models and textures
Revisions:
Old revisions of this mod are available below. Click the link to download.