Barbarian Empires (Open Beta 2)

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Authors: Lanjane, Chaz

Last revision: 22 Apr at 15:22 UTC (5)

File size: 15.26 GB

On Steam Workshop

Description:

Please, if you find bugs, report them on the Rome TWC Discord: https://discord.com/invite/j9HpxxQP9A

Barbarian Empires mod is a Rome Remastered port of classic Barbarian Empires/Hellenistic Legacy mods: https://www.moddb.com/mods/lanjanes-barbarian-empires using Kirsi’s Map Template.

The mod features 28 playable factions (classic vanilla setup + 9 new factions: Bosporan Kingdom, Kingdom of Baktria, Kingdom of Epirus, Gaetulii, Burgundii, Libyans, Sarmatians, Xiongnu, Picts).

The campaign is fully playable, with a lot of new custom content created specially for the Remastered version, such as 3 tiers of Roman reforms (Marian, Imperial and Late Imperial), new Numidian roster, and so on.

Please note that this is a beta, meaning that some content is not yet in, and there could be visual bugs with the shields and other unit assets. But there are no crashes and we tested multiple early campaigns for hundreds of turns with not a single crash.

Known issues:
1) Some stratmap characters use vanilla RR models, this will be changed later (savegame compatible).
2) Some unit models may have visual glitches/flickering, please report them on the mod Discord
3) There exist some placeholder units with vanilla icons and stats. Those will be removed/replaced later
4) The mod currently doesn’t work on Mac version of the game
5) The translated files for non-English languages are machine translated. It’s recommended to play in English
6) Play using "Realistic" color scheme in the game settings to prevent unit icons bug (Black Peasants)

RR version contributors:
– Chaz: major help with testing and coding: campaign scripting, recruitment, mercenary pools, Roman unit ideas, family trees, economy coding help etc. etc.
– Skynet Bunker: Marian roman roster assets, balancing, lots of music composition ideas, other help
– Vartan: for help with multiple tools and scripts to speed up the development of the mod
– Eduardo Sousa: scripting and coding advices
– Edwin Smith: Fixing the nasty Kirsi’s map crash, upscaling the loading screens of the mod, lots of modding advices all over the board.