Borderless Bulkheads And Pipes
My personal rendition of Doctor Jaska’s Bulkheads.
Bulkheads are armoured internal airlocks corridors that prevent fire and damage from spreading while still allowing crew to pass through. Crew move slower through a bulkhead.
Value: 200C (8 steel)
Size: 1×1 meters
Weight: 2 tons
Hitpoints: 2000
Penetration Resistance: 3 meters
Area Damage Resistance: 75%
Crew Speed: 75%
The difference here is that I make them blend seamlessly with corridors and they don’t require doors on all sides, if part of a corridor. I also changed the floor and roof sprites a little.
Part is whitelisted for use in Build and Battle pvp mode and will be unlocked by default.
This version can happily run with the original if you so desire.
I’ve changed the Heat Pipe Crossover to be borderless too. Unfortunately `BlockedTravelCellDirections` seems to be broken and I couldn’t stop crew from walking *along* pipes in the pipe direction. So to combat this there is a 0.03% movement speed malus added to travelling in either pipe direction, this should encourage path-finding to find a faster alternative route (and did during testing), however with bad placement it IS still possible for your crew to *crawl* through pipework, rather than walk under it in the correct direction.
Revisions:
Old revisions of this mod are available below. Click the link to download.