Borderless Bulkheads And Pipes

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Author: RustyDios

Last revision: 28 Sep, 2025 at 01:17 UTC (1)

File size: 432.57 KB

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Description:

My personal rendition of Doctor Jaska’s Bulkheads.

Bulkheads are armoured internal airlocks corridors that prevent fire and damage from spreading while still allowing crew to pass through. Crew move slower through a bulkhead.

Value: 200C (8 steel)
Size: 1×1 meters
Weight: 2 tons
Hitpoints: 2000
Penetration Resistance: 3 meters
Area Damage Resistance: 75%
Crew Speed: 75%

The difference here is that I make them blend seamlessly with corridors and they don’t require doors on all sides, if part of a corridor. I also changed the floor and roof sprites a little.

Part is whitelisted for use in Build and Battle pvp mode and will be unlocked by default.

This version can happily run with the original if you so desire.

~~ Confirmed working post MELTDOWN update 0.30 ~~

I’ve changed the Heat Pipe Crossover to be borderless too. Unfortunately `BlockedTravelCellDirections` seems to be broken and I couldn’t stop crew from walking *along* pipes in the pipe direction. So to combat this there is a 0.03% movement speed malus added to travelling in either pipe direction, this should encourage path-finding to find a faster alternative route (and did during testing), however with bad placement it IS still possible for your crew to *crawl* through pipework, rather than walk under it in the correct direction.

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Revisions:

Old revisions of this mod are available below. Click the link to download.