Overextension
Ever wanted to feel like rulers would actually react to your expansion ? Then this mod is for you. In essence, it mimics Europa Universalis IV Overextension and Aggressive Expansion game mechanics, but adapted to fit in CK III’s medieval setting. This aims to make the game more immersive, and above all else, as I always try to do with my mods, its ambition is to make the player think more, and have to make strategic choices to prevent map painting from happening too early in the game.

– Overextension mechanism
– Aggressive Expansion Opinion modifier mechanism
– Diplomacy Skill increases Overextension Decay
– The Malleable Invaders cultural tradition increases Overextension Decay
– The Clerical Justifications perk halves the Aggressive Expansion modifier value for rulers of your faith
– Two game rules to adjust your experience
If you have a very low end computer, I suggest to take the Players Only game rule to reduce CPU stress in the late game

Overextension is gained through conquests, and applies an Aggressive Expansion Opinion modifier to independent rulers, the further they are, the less impact it will have, to a point where no one cares.

Closeby ruler after taking a county :
Rather faraway ruler after taking the same county :

Most Mods, unless they temper with the Character Window (like RUI:Character, I’ll make a SubMod at some point)
Savegame Compatible


Revisions:
Old revisions of this mod are available below. Click the link to download.
















