Overextension

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Author: I Am Full Truie

Last revision: 19 Jun, 2025 at 12:35 UTC (8)

File size: 463.49 KB

On Steam Workshop

Description:
UPDATED FOR 1.16.X

Introduction

Ever wanted to feel like rulers would actually react to your expansion ? Then this mod is for you. In essence, it mimics Europa Universalis IV Overextension and Aggressive Expansion game mechanics, but adapted to fit in CK III’s medieval setting. This aims to make the game more immersive, and above all else, as I always try to do with my mods, its ambition is to make the player think more, and have to make strategic choices to prevent map painting from happening too early in the game.

Features

Overextension mechanism
Aggressive Expansion Opinion modifier mechanism
Diplomacy Skill increases Overextension Decay

The Malleable Invaders cultural tradition increases Overextension Decay
The Clerical Justifications perk halves the Aggressive Expansion modifier value for rulers of your faith
Two game rules to adjust your experience

If you have a very low end computer, I suggest to take the Players Only game rule to reduce CPU stress in the late game

Principles

Overextension is gained through conquests, and applies an Aggressive Expansion Opinion modifier to independent rulers, the further they are, the less impact it will have, to a point where no one cares.

Closeby ruler after taking a county :

Rather faraway ruler after taking the same county :

Submods

Traditions Art +

Compatible with

Most Mods, unless they temper with the Character Window (like RUI:Character, I’ll make a SubMod at some point)

Savegame Compatible

MY MODS

Rebalancing / Lightweight Mods

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