Accurate Domestic Animal Graphics Compilation
This is a compilation of all of our domestic animal graphic overhauls. It includes: Cow, Yak, Water Buffalo, Pig, Reindeer, 1 humped camel, 2 humped camel, goat, sheep, llama, alpaca, horse, mule, donkey, cavy, rabbit, dog, cats, and muskox!
It includes all the following mods already:
Accurate Bovine Graphics here
Accurate Cat Graphics
Accurate Dog Graphics here
Accurate Equine Graphics
Accurate Rodent Graphics
Accurate Ungulate Graphics
Accurate Wool Graphics
If you would like to pick and choose specific animals to use, please use the individual packs instead!
Unfortunately, this mod cannot replace the individual packs in an existing save file.
There are no current plans to cover domestic birds.
- If a mod edits domestic animals using select tokens, to add things/change things about them, it should be compatible regardless of load order.
- If a mod completely cuts and replaces domestic animals, load this mod after that mod. So our added colors to some animals are added.
- If a mod replaces vanilla graphics This mod CAN work with it, however you must delete a line from it.
In order to function properly, this mod must load before the game’s vanilla graphics, however, the mod itself doesn’t directly depend on said graphics. In order to ensure people load the mod in the correct spot, in it’s "info.txt" file, located in commonDwarf Fortressmods3072627813 (x), it has the line "[REQUIRES_ID_AFTER_ME:vanilla_creatures_graphics]". Due to how Dwarf Fortress mod loading tokens work, this means that the game will not allow you to create a new world unless ‘vanilla_creatures_graphics" is in your load order.
If you wish to use this mod with other mods that replace vanilla_creatures_graphics, you can remove the "[REQUIRES_ID_AFTER_ME:vanilla_creatures_graphics]" line from the txt file, and then position this mod above whatever mod you have replacing vanilla_creatures_graphics in the mod load order, and they will both work together!
KNOWN ISSUESThe SDL2 update for Dwarf Fortress seems to have introduced some weird bugs in regards to layered creatures (animals specifically, not entities). Effects of this include:
- Any animal child with layered graphics, upon growing up, will not have it’s sprite updated until the save file is reloaded.
- Animated sprites for the creature will not display, instead just using the normal sprite.
- If trying to spawn in a ram via arena mode, or DFhack’s gui/sandbox, their icon will only be their horns. Their icons everywhere else is fine.
- Muskox have a new menu icon defined, but it does not work due to some oddities with how layering/mod load ordering works.
The first two bugs can be seen in vanilla with any wagon pullers, and unfortunately extend to animals in this mod series. The last two relate to oddities with the vanilla layering system. Nothing that can be done except hope the bug is fixed in the game itself.
Credit to ryno for the lovely sprites, and mcnuggy for the coding.
Revisions:
Old revisions of this mod are available below. Click the link to download.
