Tougher Enemies (Enemies on Steroids)

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Author: Lucjan

Last revision: 27 Feb, 2024 at 12:42 UTC (1)

File size: 2.46 MB

On Steam Workshop

Description:
Tougher Enemies

What does it do

Improves Attributes of all enemies you meet

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How does it do

Whenever players enter a sector all enemies are scanned and a profile of their level and attributes is created. This profile then is used to boost all attributes.

All attributes are improved based on the enemy level. A lower initial value of an attribute allows for a bigger improvement.

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Mod options

Allows to adjust by how much the stats will be improved.

E.g. If the enemy has 30 health then the mod calculates that there are a maximum of 70 points of potential improvement. Mod options allow to set percentage range of those 70 points. For the range 0% to 40% enemy will get random improvement from 0 to 28(40% * 70).

Minimal improvement is also affected by the enemy level. E.g. a level 5 enemy will always improve by at least 5 points.

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Notes
  • Does not change Unique enemies like Pierre, Major or Bastien
  • Can be enabled or disabled at any point
  • Works with all saves. Will not change enemies in the middle of a fight.
  • Not compatible with some DiceMan mods
  • If you are looking for more random and unpredicted mechanics similar to the ones in this mod check out wait4friend‘s DiceMan mod series

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Special Thanks
  • Jagged Alliance 3 Devs, especially Feanor over on Discord, for helping with understanding the Game source code
  • Modders community on Discord, especially rato, Skunk, Witzzard, redparadize, p6kocka and Toni
  • Other modders on Steam workshop, especially wait4friend and Skunk, as their work served as a great inspiration both for feature ideas as well as a technical blueprint on how to code mods in Jagged Alliance 3
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Revisions:

Old revisions of this mod are available below. Click the link to download.