CEMN’s AI vs AI Campaign Map Autoresolve (Unofficial DeI Submod)
This submod adjusts how certain AI factions expand to create different maps each campaign, with a few regional powers. The AI generally struggles to defend huge empires, because it’s too stupid to decide where to attack and defend. Therefore, medium-sized factions are the most difficult opponents for the player to fight.
– Rome will always expand and dominate with time, but at a slower rate than the DeI standard.
– Rome is less likely to expand into Greece right away after taking Appollonia. They’re now more likely to expand north towards Cisalpina, or into Sicily.
– Macedon is more likely to survive and expand to become a regional power.
– The Seleucid Empire is highly likely to remain a large empire, and focus on Mesopotamia and the Levant rather than get lost in the far East.
– The Ptolemaic Empire is more likely to remain in control of their Egyptian heartlands.
– Armenia is more likely to survive, but not grow, to keep them from being defeated early by the Seleucids every campaign.
– Parthia is more likely to grow into an empire over time.
– This submod is "light touch" so that each campaign will generate a different campaign map. Parthia might be defeated on turn 5 in one campaign if RNG conspires against them, and they might dominate the East on turn 100 in the next campaign.
– I’ve used these changes over the last few years, and I occasionally revisit old campaigns with a Reveal Map cheat to see what the AI was up to, and I have seen very different campaign maps.
– This submod uses a modified version of the autoresolve script in Age of Hellenism. Shoutout to ~Seleukos.I.Nikator~ for granting me permission to use it for this submod. Link to AoH below!
https://steamcommunity.com/workshop/filedetails/?id=2029709144
Revisions:
Old revisions of this mod are available below. Click the link to download.