MEIOU Quintessential Version 6.5.0

If you liked this item, please rate it up on Steam Workshop page.

Author: vanshprateekgodara

Last revision: 28 Apr, 2024 at 03:01 UTC (1)

File size: 5.72 MB

On Steam Workshop

Description:

Requires MEIOU & Taxes 3.0 Alpha 25


OVERVIEW

  • SYSTEM CHANGES
    1. Mana is removed from all game aspects
    2. Technology growth is linked to institutions and occurs automatically
    3. War related systems have been reworked ( Alliances/Support Independence/Coalitions/Guarantees/Warnings/Condottieres/Military Access)
    4. Vassals are coloured the same as the overlord
    5. Colonialism ideas require Colombian Exports institution to be embraced
    6. Changes to overextension (no gameplay difference)
    7. Changes affecting Appanages
    8. Increased the maximum warscore for making tributaries via war

  • AI SCRIPTING
    1. AI nations have a minimum elite loyalty depending on culture and faith
    2. AI nations now maintain a minimum state reach depending on the in game year
    3. AI nations will automatically recieve major reforms when it reaches a specific technology level linked to it (Tribals and Natives won’t be given this feature)
    4. AI nations will have a maximum limit on the amount of provincial corruption possible in their provinces which will be inversely proportional to the local state reach

  • INDIAN OVERHAUL
    1. Any country with more than 250 total development immediately releases appanages from any conquered un-cored Indian land
    2. Two special CBs (for reduced AE and Peace cost) can be used against Indian empires once conditions are met
    3. In total 88 new tags have been added to serve as the appanges released on conquest
    4. Appanages will continue to unite as the overlord grows ever stronger
    5. Tributaries in India are automatically converted to feudatories
    6. Appanage tags in India are always converted into monarchies
    7. Independant Indian nations recieve permanent claims on the entire subcontinent

  • ANATOLIAN HEIRS TO THE CALIPHATE
    1. Added a mechanic for the fall of Constantinople to Muslims to trigger the conflict over the true caliph
    2. Added a disaster for the Mamlukes once their Caliphate is challenged
    3. Added an event chain for inheritance if Mamlukes are unable to end the disaster before 1500s
    4. Added a special CB for the Caliphate claimaint against all other Sunni nations in Middle East and North Africa
    5. Added a conditional event chain for Persian muslim nations to flip to Shia Islam
    6. Independant MENA nations recieve permanent claims on the entirity of MENA

  • HOLY ROMAN EMPIRE DIPLOMACY OVER BLOBBING
    1. HRE emperor cannot start offensive wars while he is using the soldiers received for the defence of the empire
    2. Added limitations to internal HRE Wars
    3. Added an event chain to simulate the emergence of a strong HRE Emperor
    4. HRE princes cannot be diplo vassalized
    5. Increased cost of passing HRE reforms
    6. Increased AE for HRE provinces
    7. Increased cost of fabricating claims to HRE members
    8. HRE military access changes

  • EASTERN EUROPE BALANCE OF POWER
    1. Russian states start in a battle royale for deciding which nation rises to form Russia
    2. Added certain restrictions to offensive wars by Poland and Lithuania
    3. Added certain restrictions to offensive wars by Blue, White, Golden and Qakaz Hordes
    4. Added a conditional event chain for Hungary to offer their throne to strong neighboring Christian kingdoms
    5. Added a conditional event chain for Teutonic Order to become a permanent PU under an appropriate German power
      6) Added a conditional event chain for the integration of Teutonic PU and the emmergence of Prussia

  • WESTERN EUROPE CHANGES
    1. Added conditions to offensive wars by Iberian nations before completing the Reconquista
    2. Added conditions to Iberian wars by France whilst the Reconquista is incomplete
    3. Added events to prevent Franco-Iberian wars over Navarrese French lands whilst the reconquista is incomplete

  • BALANCE ADDITIONS
    1. Reduced envoy travel time for nations without unrest
    2. Reduced mana cost of taxation for smaller nations
    3. Added an event for disloyal subjects to declare independence from their overlords
    4. Trade league members can not be diplo vassalized

  • MISCELLANEOUS
    1. Fixed a base mod issue where sometimes AI nations do not call vassals into wars
    2. Fixed a base mod issue where sometimes the Emperor would continue to have defensive troops after HRE defensive war ends
    3. Changed some of base MEIOU alert settings
    4. Diplomatic fog added, you can no longer see allied and enemy army numbers in diplomacy screen and war overview (ledger is unchanged)
    5. Early game it is more costly to conquer provinces but subjects are much more loyal, this effect goes away as the game progresses
    6. AI will accept wargoals even below 10 warscore and long drawn out stalled wars (due to lacking military access wont happen)

Discord Links

MEIOU&TAXES EU4 [discord.gg]
Quintessential Discussions [discord.com]
Quintessential Updates [discord.com] (for a comprehensive list of all changes)


Download
Required items:

Click the title to search on this site.


MEIOU and Taxes v3.0Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.