MEIOU Quintessential Version 6.5.0
Requires MEIOU & Taxes 3.0 Alpha 25
OVERVIEW
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SYSTEM CHANGES
- Mana is removed from all game aspects
- Technology growth is linked to institutions and occurs automatically
- War related systems have been reworked ( Alliances/Support Independence/Coalitions/Guarantees/Warnings/Condottieres/Military Access)
- Vassals are coloured the same as the overlord
- Colonialism ideas require Colombian Exports institution to be embraced
- Changes to overextension (no gameplay difference)
- Changes affecting Appanages
- Increased the maximum warscore for making tributaries via war
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AI SCRIPTING
- AI nations have a minimum elite loyalty depending on culture and faith
- AI nations now maintain a minimum state reach depending on the in game year
- AI nations will automatically recieve major reforms when it reaches a specific technology level linked to it (Tribals and Natives won’t be given this feature)
- AI nations will have a maximum limit on the amount of provincial corruption possible in their provinces which will be inversely proportional to the local state reach
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INDIAN OVERHAUL
- Any country with more than 250 total development immediately releases appanages from any conquered un-cored Indian land
- Two special CBs (for reduced AE and Peace cost) can be used against Indian empires once conditions are met
- In total 88 new tags have been added to serve as the appanges released on conquest
- Appanages will continue to unite as the overlord grows ever stronger
- Tributaries in India are automatically converted to feudatories
- Appanage tags in India are always converted into monarchies
- Independant Indian nations recieve permanent claims on the entire subcontinent
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ANATOLIAN HEIRS TO THE CALIPHATE
- Added a mechanic for the fall of Constantinople to Muslims to trigger the conflict over the true caliph
- Added a disaster for the Mamlukes once their Caliphate is challenged
- Added an event chain for inheritance if Mamlukes are unable to end the disaster before 1500s
- Added a special CB for the Caliphate claimaint against all other Sunni nations in Middle East and North Africa
- Added a conditional event chain for Persian muslim nations to flip to Shia Islam
- Independant MENA nations recieve permanent claims on the entirity of MENA
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HOLY ROMAN EMPIRE DIPLOMACY OVER BLOBBING
- HRE emperor cannot start offensive wars while he is using the soldiers received for the defence of the empire
- Added limitations to internal HRE Wars
- Added an event chain to simulate the emergence of a strong HRE Emperor
- HRE princes cannot be diplo vassalized
- Increased cost of passing HRE reforms
- Increased AE for HRE provinces
- Increased cost of fabricating claims to HRE members
- HRE military access changes
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EASTERN EUROPE BALANCE OF POWER
- Russian states start in a battle royale for deciding which nation rises to form Russia
- Added certain restrictions to offensive wars by Poland and Lithuania
- Added certain restrictions to offensive wars by Blue, White, Golden and Qakaz Hordes
- Added a conditional event chain for Hungary to offer their throne to strong neighboring Christian kingdoms
- Added a conditional event chain for Teutonic Order to become a permanent PU under an appropriate German power
6) Added a conditional event chain for the integration of Teutonic PU and the emmergence of Prussia
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WESTERN EUROPE CHANGES
- Added conditions to offensive wars by Iberian nations before completing the Reconquista
- Added conditions to Iberian wars by France whilst the Reconquista is incomplete
- Added events to prevent Franco-Iberian wars over Navarrese French lands whilst the reconquista is incomplete
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BALANCE ADDITIONS
- Reduced envoy travel time for nations without unrest
- Reduced mana cost of taxation for smaller nations
- Added an event for disloyal subjects to declare independence from their overlords
- Trade league members can not be diplo vassalized
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MISCELLANEOUS
- Fixed a base mod issue where sometimes AI nations do not call vassals into wars
- Fixed a base mod issue where sometimes the Emperor would continue to have defensive troops after HRE defensive war ends
- Changed some of base MEIOU alert settings
- Diplomatic fog added, you can no longer see allied and enemy army numbers in diplomacy screen and war overview (ledger is unchanged)
- Early game it is more costly to conquer provinces but subjects are much more loyal, this effect goes away as the game progresses
- AI will accept wargoals even below 10 warscore and long drawn out stalled wars (due to lacking military access wont happen)
Discord Links
MEIOU&TAXES EU4 [discord.gg]
Quintessential Discussions [discord.com]
Quintessential Updates [discord.com] (for a comprehensive list of all changes)