Kaige More Realm Traits
Adds additional Realm traits to the game.
Astral Plane: +3 Astral Affinity, -3 Materium Affinity. Astral Monsters & Astral units are common. Spells cost 20% less casting points, and magic attacks do +20% damage
Astral Tear: Random chance of Astral Ritual Circles & Astral Rifts spawning
Awakened Inventions: Random chance of Derelict Workshops spawning
Bandits: Random chance of Brigand Camp infestations spawning
Chaos Plane: +3 Chaos Affinity, -3 Order Affinity. Fiends & Chaos units are common. All units get Power from Slaughter
Demon Invasion: Random chance of Chaos Ritual Circles spawning
Flame Infused: Independent units get Scions of Flame, Searing Steel, & Fiery Arrows
Here There Be Dragons: Random chance of Dragon’s Lairs spawning
Lakes: An alternative of the Land Map with 10% of the surface being taken up by scattered lakes
Lesser Mediterranean: A land map with an inland sea that takes up ~19% of the map
Living Dead: Random chance of Haunted Graveyards & Shadow Ritual Circles spawning
Materium Plane: +3 Materium Affinity, -3 Astral Affinity. Constructs & Materium units are common. Hurry Production for buildings is 50% cheaper. Hurry Production for units is 25% cheaper
Mediterranean: A land map with an inland sea that takes up ~33% of the map
Minimum Pangea: Pangea but with a minimum amount of water tiles surrounding the landmass
Mountainous: Makes the map generate with a lot of mountains
No Roads: The map spawns with no roads. Roads are still constructed as sectors are annexed.
Nature Plane: +3 Nature Affinity, -3 Shadow Affinity. Fey & Nature units are common. All units except Constructs & Undead receive Natural Regeneration
Order Plane: +3 Order Affinity, -3 Chaos Affinity. Celestial & Order units are common. Whenever a unit kills another unit without Sinner (-1 Status Resistance, -1 Spirit Resistance, max 50 stacks), that unit gets a stack of Sinner permanently
Shadow Plane: +3 Shadow Affinity, -3 Nature Affinity. Undead & Shadow units are common. Whenever a non-construct, non-elemental, non-undead unit dies, it is resurrected and transforms into a Zombie. Undead units have a 30% chance to apply Weakened on their attacks. When they kill a Weakened unit, they gain a stack of Strengthened
Umbral Invasion: Random chance of Umbral Nests spawning
Wetlands: A River/Swamp/Underground Water heavy map
The realm trait "Subdued Umbral Abyss" no longer turns off Umbral dwellings entirely, but they are still rare compared to the full Umbral Abyss trait
Revisions:
Old revisions of this mod are available below. Click the link to download.