Kaige More Realm Traits

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Author: Kaige

Last revision: 25 Aug, 2025 at 16:56 UTC (7)

File size: 1.16 MB

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Description:

Adds additional Realm traits to the game.

Astral Plane: +3 Astral Affinity, -3 Materium Affinity. Astral Monsters & Astral units are common. Spells cost 20% less casting points, and magic attacks do +20% damage

Astral Tear: Random chance of Astral Ritual Circles & Astral Rifts spawning

Awakened Inventions: Random chance of Derelict Workshops spawning

Bandits: Random chance of Brigand Camp infestations spawning

Chaos Plane: +3 Chaos Affinity, -3 Order Affinity. Fiends & Chaos units are common. All units get Power from Slaughter

Demon Invasion: Random chance of Chaos Ritual Circles spawning

Flame Infused: Independent units get Scions of Flame, Searing Steel, & Fiery Arrows

Here There Be Dragons: Random chance of Dragon’s Lairs spawning

Lakes: An alternative of the Land Map with 10% of the surface being taken up by scattered lakes

Lesser Mediterranean: A land map with an inland sea that takes up ~19% of the map

Living Dead: Random chance of Haunted Graveyards & Shadow Ritual Circles spawning

Materium Plane: +3 Materium Affinity, -3 Astral Affinity. Constructs & Materium units are common. Hurry Production for buildings is 50% cheaper. Hurry Production for units is 25% cheaper

Mediterranean: A land map with an inland sea that takes up ~33% of the map

Minimum Pangea: Pangea but with a minimum amount of water tiles surrounding the landmass

Mountainous: Makes the map generate with a lot of mountains

No Roads: The map spawns with no roads. Roads are still constructed as sectors are annexed.

Nature Plane: +3 Nature Affinity, -3 Shadow Affinity. Fey & Nature units are common. All units except Constructs & Undead receive Natural Regeneration

Order Plane: +3 Order Affinity, -3 Chaos Affinity. Celestial & Order units are common. Whenever a unit kills another unit without Sinner (-1 Status Resistance, -1 Spirit Resistance, max 50 stacks), that unit gets a stack of Sinner permanently

Shadow Plane: +3 Shadow Affinity, -3 Nature Affinity. Undead & Shadow units are common. Whenever a non-construct, non-elemental, non-undead unit dies, it is resurrected and transforms into a Zombie. Undead units have a 30% chance to apply Weakened on their attacks. When they kill a Weakened unit, they gain a stack of Strengthened

Umbral Invasion: Random chance of Umbral Nests spawning

Wetlands: A River/Swamp/Underground Water heavy map

The realm trait "Subdued Umbral Abyss" no longer turns off Umbral dwellings entirely, but they are still rare compared to the full Umbral Abyss trait