Dynamic Mercantilism

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Author: DudeChris33

Last revision: 1 Dec, 2024 at 23:48 UTC (6)

File size: 51.19 KB

On Steam Workshop

Description:

Mercantilism just being a button that you click until its high enough is quite lame, especially because most people don’t care to do even that. This mod seeks to make a previously boring resource more interesting.

Basically it makes mercantilism a scaled modifier that acts more as an equilibrium point than a pooled resource. Your mercantilism will increase or decrease towards this equilibrium point.

Compatible with everything, built for Vanilla, Extended Timeline, and Ante Bellum.

Unfortunately this does make events that give or take mercantilism kind of meaningless, but there are far too many of them for me to do anything about it.