Imperia Anbennar Custom MP Changes
The custom Mod Set of Imperia Roleplay Anbennar (Season 7)
Included Submods:
- Anbennar Dwarven Monuments
- Anbennar Cannorian Monuments
- Anbennar Haless & Aelantir Monuments
- Five Ruler Traits
- Trade Goods Expanded
- Parts of Homebrew
General Changes
- Removed penalties for white peace and dismissing call to arms.
- Remove penalties for abandoning core, unions and returning provinces.
- Allow declaration when in a regency for 1 stab and 1 corruption.
- Added additional default policies
- Re-balanced "Call of the High Seas" age ability – change the heavy ship cost and light ship cost reduction from – 50% to -25%
- Revamped buildings with more potential for going tall through more building tiers
- Hoardcurse has been nerfed to be less punishing
- Going over force limit is more expensive
- Diplomatic Reputation now effects trade efficiency
- Many balance changes
Map Changes
- More Great Powers
- Anbencost has 1 province per district
- Added a hold for bluescale
- Added provinces for Silverforge
- Added additional holds for Rubyhold
- Lorent and Gawed starting positions have been reworked
- Wonders of Holds are no longer unique
Dev and Mana balance
- Removed Dev Cost Edict
- Added each dev type must be 20% of total province dev cost
- Fixed election cost mismatch.(elections were to cheap for long lived republics)
- Reduce goods produced per dev to 0.15 (from 0.2).
- Reduced manpower and force limit contribution from development by 25%
- Increased the base core and diplo annexation cost by 25%
- Added a scaling dev cost increase by amount of owned provinces
- Increased base advisor cost by 15%
- Increased yearly increase in advisor cost to 1%.
- Reduced dev cost reduction for rough terrains.
Nation Changes
- Venail AI can’t colonize
- Added a “Find Mage” decision for Magisterium
- Nerfed Nations: Eborthil, Nimscodd, Gnomish Hierarchy, Mithradhum, Ibevar
- Buffed Nations: Silverforge, Rubyhold, Anbenncost, Escanni Goblins
AoE Changes
- Increased IA gain from free cities
- Increased crown gain from free cities
- Members of the AoE get negative modifiers if they grow too large
Estate Changes
- Made land rights mutually exclusive.
- Made +1 mana mutually exclusive.
- Made advisor cost mutually exclusive.
Ideas & Policies Rebalance
- Pick out of 50 reworked idea groups
- Policies are no longer tied to idea groups
- Policies now have positive and negative modifiers